Question about Raids (Full Version)

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histgamer -> Question about Raids (8/7/2011 7:16:21 AM)

I have a quick question about Air Raids. I have the original Bombing the Reich and it always bugged me how 1,000 Bomber raids from the American's were not really possible. It seemed if you wanted to as the Brits you could do a night raid with 1,000 Bombers but the later war 1,000 bomber strikes for the American's were not really possible... Am I wrong? Also more importantly does this game allow for the more realistic massive daylight raids? I know I am kind of being nit picky, I mean what does it matter for the player if its a 700 Bomber strike or a 1000 bomber strike? Still something I am interested in...

I will probably buy the game either way. I was just curious...




JeffroK -> RE: Question about Raids (8/7/2011 8:55:16 AM)

I think that if you wanted you could do a 1000 bomber daylight raid.

However you get a diminishing returns and if the lead bomber misses you are up the proverbial creek.

Plus this would wear out your bomber force very quickly.

IMHO, if you ran 3-4 x 300 bomber raids against the same target with a small time gap you get a better chance of getting damage to the target.

IFF you can scrape up the escorts.

Buy the game, maybe they will support it more if sales continue[8D]




Derfel -> RE: Question about Raids (8/7/2011 5:13:23 PM)

I think that those large attacks were against seperate targets. you can make those attacks too.




histgamer -> RE: Question about Raids (8/7/2011 8:50:38 PM)

Well right they were not one blob of bombers bombing the same building but there were 1,000 Bombers hitting targets around one city such as Berlin... In the original BTR there wasn't more than 700-800 B-17s and B-24's in the entire 8th Air Force it seemed...




Dobey455 -> RE: Question about Raids (8/8/2011 3:13:33 PM)

Not on day one there isn't. But the number of groups grows. By early to mid 1944 you'll easily have 1000 plus bombers. In fact I believe you'll have that many by late November 1943, but by then the weather is so bad you'll struggle to fly many heavy bombing missions at all.




Hard Sarge -> RE: Question about Raids (8/8/2011 4:35:23 PM)

think the thing you are forgetting, is how the raids were done, even the raid to be ball bearing plants, was one large raid, but each formation had there own target, so they all but flew together until they got to the IP and broke up and went to there own target (some what, what we can a star burst)

so yes, you could plot over 1000 bombers to the general area, with 200-300 or so, aiming for one plant, and so on, which in a star burst, fighters set up to fly with one raid will also have a chance to protect the other raids

and as been said, bombing % gets worse, the more bombers have dropped on it

and for what it is worth, it is not really a good idea to try and send out a 1000 bomber raids at night, too much creep back, again, better to try and send our 3-5 smaller raids to the same area, with slightly different IP approches (try to get the creep back to work for you)






kaybayray -> RE: Question about Raids (8/17/2011 7:56:05 PM)

Hey Flan <S> [8D]

The game does allow for huge raids. You just have to build up the forces over time. You also need to get long range escorts activated. So until 44 BC is going to be it for you on large raids.

However... as many are pointing out you dont put 1000+ AC on a single Daylight Strike on one single target. The idea is similar to what I post in my thread in The War Room regarding the use of BC for Night Area raids. You have to form up a large strike force made up of smaller forces and path them to a focal point between a cluster of targets. Path them to their Group targets and then return them to the focal point and then path them to a return waypoint over the channel. You have to work at your escorts though to get the best level of defense for your strike forces but you can do it. You just have to wait until you have a large enough force pool active to do so. Dont even think about this until sometime in spring of 44.

Its up to you to decide how many heavy's you commit to each target. For me between 100-200 per target seems to work once I get to that level of active heavy Daylight forces and long range escorts. But I dont just depend on those strike groups and their escorts. I do a lot of other things to soak off the Luftwaffe intercept. I try to draw them away and spread them out so they dont concentrate on any one group.

I would recommend you get the Matrix version as it has cleared up a lot of bugs IMHO. But to each his own, the point is have fun!!

Later,
KayBay [8D]




Once Joey -> RE: Question about Raids (8/17/2011 9:01:26 PM)

Setting Patrols

I thought that I would offer up this strategy to avert facing massive incoming Raids. The German Defender has his/her work cut-out for theselves...

The Purpose of Setting Patrols:
The purpose of sending up patrols is to get units in the air quickly to intercept incoming raids, and to get a “visual” confirmation on a raid’s aircraft complement. When raids come into the general vicinity of a patrol, the patrol may break off and intercept the raid, so if you can anticipate when and where raids will appear, you can already have fighters in the sky for interception. Also, when a raid is first identified by radar, it’s simply a number of aircraft and not the complement of fighters versus bombers. Having patrols in the sky to meet raids as soon as they come over the English Channel gives you quicker unit identification and thus makes your task of assigning interceptors that much easier.

There’s no hard-and-fast rule about when it’s appropriate to launch patrols, but here are some suggestions:
- Watch your radio activity closely and when it begins to reach 400-500 points, consider launching patrols.
- As Britain, use your Blenheims, Beaufighters, Defiants, and Gladiators or groups of 3 Spitfires or Hurricanes to patrol the coastline. Patrolling along the coast helps you visually spot and identify raid aircraft complements quickly.
]
- Same goes for German defenders along the Norman/Belgian Coast with BF-110, (maybe ME-410's) or groups of 3 BF-109's or FW-190's.

The Purpose of Moving Patrols:
The purpose of moving patrols is to redirect your units into areas where opposition raids are moving. Often times, you’ll pick patrol locations that prove fruitless and so it’s necessary to correct the problem. Moving patrols can also bring them into the direct path of incoming raids, thus turning patrols into interceptors.

The Purpose of Recalling Units:
There are a number of reasons why you might wish to order a unit to return to base. If you’ve put up a lot of patrols and the enemy only threw a few raids at you, you are going to have a lot of units inthe sky doing nothing but gaining fatigue and wasting fuel. You’ll probably want toorder these units back home quickly. Also, if you’ve ordered units to intercept a raid and you realize that the interceptors can’t reach their target, you’ll want to order them home to keep them from wasting time.
excerpts from Battle of Britain Game Manual




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