Nikolaj -> RE: Routing question (8/10/2011 1:28:40 AM)
|
quote:
ORIGINAL: pwieland You shouldnt do that - develop the pocket, wait until your next turn, and then liquidate the units inside. If you attack and rout units, chances are they will rout outside the pocket and reform to cause grief on later turns. Thanks, I decided to restart and try waiting a turn before closing the pocket. It's certainly a lot more effective, even if my infantry had to wait another turn before attacking. I ended up getting a decisive victory, obviously making me very proud of myself. [:)] Does anyone here have any tips on moving HQ's/airbases? I guess it's a must to move corps HQ's every turn (at least if the attached divisions are moving), and I guess it makes sense to move it before any of the divisions attack, so that it's in range to send support units. What about airbases, though? How often do people tend to move those forward? Do you move them all at once, or a few at a time? Also, any particular spots that are good to move them to, or is distance from the front all that counts? Lots of questions, I know, but I was enjoying my short game, and I'll probably start one of the longer "road to" scenarios tomorrow, so I want to clear up as many of these things as possible, before then. [:)] edit: also, I created a pocket along the northern edge of the map. Or at least I thought I did, because when I attacked the next turn, the enemy units routed and ended up outside the pocket. I assume this is because I used the edge of the map as a part of the pocket?
|
|
|
|