Migration and trade sanction (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


Matys -> Migration and trade sanction (8/9/2011 8:03:03 PM)

Does anyone know if trade sanctions reduce or stop migration?

I was playing a Dhayut empire(6%growth) neighboring more populous Teekan, securan and Atuuk. Now, in all my planet save two, Dhayut population is the minority[:@]. So, is there a way to stop or limit migration?




Data -> RE: Migration and trade sanction (8/9/2011 8:08:46 PM)

Don't think trade sanctions limit it but development does. So make sure your planets are more desirable than theirs and do the same to them.




Matys -> RE: Migration and trade sanction (8/9/2011 8:42:20 PM)


quote:

ORIGINAL: Data

Don't think trade sanctions limit it but development does. So make sure your planets are more desirable than theirs and do the same to them.


No, I talk about Securan and Atuuk migrants coming to my colonies, and with their fast growth, in a few years, become more numerous than my native Dhayut population.




Bingeling -> RE: Migration and trade sanction (8/9/2011 8:49:16 PM)

The game should indeed have some sort of pest control to keep them out if desired.

A border like feature in the game is the loss of your forward colony in the case of war. You establish your desert colony near the continental based home worlds of humans or whatever, and have this planet rebel when war with humans starts because the space monkeys have all settled there and outnumber your own race by far....

One could say a good thing is that is makes having a compact empire more desirable.




Data -> RE: Migration and trade sanction (8/10/2011 7:41:11 AM)

Well, borders were announced for the upcoming expansion so we'll see if they're useful for this as well.




Bingeling -> RE: Migration and trade sanction (8/10/2011 2:02:19 PM)

Borders could indeed influence migration. But I guess it would require some extra empire settings on whether immigration should be allowed or not.




Shark7 -> RE: Migration and trade sanction (8/10/2011 11:59:11 PM)

I still wish I had a way to make unwanted species disappear from my empire. [;)]




Spacecadet -> RE: Migration and trade sanction (8/11/2011 12:41:11 AM)

Like Data mentioned, Development/Happiness can have an impact on this.

I think to a degree you can also control this with Taxes.
Generally I've seen that if your Taxes are higher than your Neighbors you won't have much migration, but if they're too high you'll start losing Population.






Harmonious Hegemony -> RE: Migration and trade sanction (8/12/2011 9:48:14 PM)

In SEV you could eject 'em into space [:)]




Shark7 -> RE: Migration and trade sanction (8/13/2011 1:26:22 AM)


quote:

ORIGINAL: Harmonious Hegemony

In SEV you could eject 'em into space [:)]


If I could just use industrial strength RAID via an aerospace crop-duster... [sm=00000622.gif]

I hate bugs!




Data -> RE: Migration and trade sanction (8/13/2011 7:46:49 AM)

LOL, you seem motivated enough [:)]




Shark7 -> RE: Migration and trade sanction (8/14/2011 12:54:18 AM)


quote:

ORIGINAL: Data

LOL, you seem motivated enough [:)]


I have the talent, I just lack the tools. [;)]




Harmonious Hegemony -> RE: Migration and trade sanction (8/14/2011 3:52:24 AM)

"I hate bugs" - Sounds like a quote from Men in Black [:)]




Data -> RE: Migration and trade sanction (8/14/2011 9:31:51 AM)

Men in the Black would sound like a quote from Firefly [:)]




Facedrop -> RE: Migration and trade sanction (8/14/2011 9:47:39 AM)


quote:

ORIGINAL: Data

Men in the Black would sound like a quote from Firefly [:)]


I'm noticing a trend with smileys.[:)]




Data -> RE: Migration and trade sanction (8/14/2011 9:59:11 AM)

Yap, these are the new "indeed" trend...this forum develops some really bad habits [:)]




Vanguard_DW -> RE: Migration and trade sanction (8/15/2011 3:40:03 PM)

You've probably already discovered it but trade sanctions do stop migration (In Distant Worlds at least, not sure about the expansion.)

Also, if you don't mind messing around with the editor, it's possible to remove unwanted species from your worlds so you can have a racially pure empire of eight legged freaks [:)]




MaxyGamer -> RE: Migration and trade sanction (8/21/2011 7:56:27 PM)

Oy! Don't call em freaks. They are just... misunderstood...

...oh and following 'the trend' in question ...[:)]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.71875