Panama -> Twisting Road/Rail (8/10/2011 3:04:27 PM)
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You know how some roads wind and twist on their way through mountainous and hilly regions? So movement along those roads becomes very slow. How on earth would you model that? The game only looks at what is in a hex. So if there is a road with a shape like below it will simple cut across the base of the 'A' and not bother with following the actual road. About the same situation as roads paralelling rivers. It just looks at what's in the hex, not where it goes. Which, btw, is extremely more common than I ever imagined. [image]local://upfiles/33191/D062123028834D1C933C62EDA3073C51.jpg[/image]
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