Piiska -> (10/22/2002 3:18:56 PM)
|
I can see two reasons why you can’t set your surface TFs to follow enemy. One reason could be the code. If you set your taskforce to follow your own taskforce, you all the time “know” where the taskforce is. Thus the following TF finds its target. However, it could be that, due to the game mechanics, pursuit of an enemy TF would create a problem during the phases, when all the contacts disappear, before reappearing again in the air operations phase. I believe that during the night, the pursuing taskforce would “lose its track”, and the game code wouldn’t know where to direct the TF so that it would still be realistic. I can understand this, as during the night it is very difficult to shadow ships from airplanes, unless they are in fire, and thus it would be unrealistic to intercept a taskforce during the night on an open sea. To implement pursuit realistically, there would have to be a code representing the TF commanders “best guess” during the night, based on the speed and heading the target had when spotting planes ceased shadowing it due to the coming darkness. Perhaps this “best guess” factor would have required too much to be implemented, as the speed and heading of taskforces are not apparently included in any calculations. At least in any of the calculations player get reports about. Another reason to exclude the follow command might be playability. Something in lines that if there would be such a command, the frequency of open sea battles would be unhistorical. I started this thread mainly out of curiosity, as so many people have asked this same question in various form, yet nobody has ever explained why the system is as it is. To put the puzzlement to rest once and for all, it would be great if somebody in the Matrix would have time and be kind enough to give the rationale behind this issue. If the players know why the system is like this, it would reduce their headache and frustration trying to come up with different ways to get their TFs to pursue. And believe me. People try all sorts of things: Save/reload and mark the hex where the cripples are, follow submarines that are computer set to follow enemy, pure guessing of the hext and so on and so on…Clearly there is a need for pursuing your enemy, so the big question is: Can this be done in the future?
|
|
|
|