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BletchleyGeek -> RE: NKVD supermen (8/18/2011 5:06:36 PM)
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quote:
ORIGINAL: GBS quote:
ORIGINAL: redmarkus4 quote:
ORIGINAL: Michael T The game needs an over run rule. Its that simple. I can't think of a good game (IMO) on the Eastern Front that didn't have one. +1 The model for convincing operational war games has been on the table top since the 1970s at least (and working brilliantly) and almost all of the ideas for improvements put forward in this forum have some kind of parallel in the original cardboard GDW or AH games and the like. Am I incorrect in my understanding of the current route system that it is in fact like an overrun? I understand that the troops and equipment of the routed unit are scattered to the wind so to speak, much like an overrun in my view, and that the hex where the unit icon appears is just where the unit will reconstitute itself when it has recovered from Route status. Correct? The current system seems to be a good one to me. Hmmm, I'd rather say that the thing most close to that of overruns is the SHATTERED combat result. However, as already pointed out on this thread - and implied by "overrun" advocates - this result is only influenced by factors (toe, morale, experience) in the defender, being indifferent to the type of attack (motorized or not, devastating air superiority over the battlefield, etc.).
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