SU AI & Artillery Division. (Full Version)

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EisenHammer -> SU AI & Artillery Division. (8/11/2011 5:04:35 PM)

I have no problem with the attack here, It just that I don’t think it’s a good idea for the AI to move an artillery division into the front lines ( picture in next post ) with no ground support.

[image]local://upfiles/30051/80C795A08B1E483BAC7D9F2EDA682D14.jpg[/image]




EisenHammer -> RE: SU AI & Artillery Division. (8/11/2011 5:05:31 PM)

Should be an easy kill.

[image]local://upfiles/30051/2B985B2190C2419E8312C6A067DE4A9E.jpg[/image]




Joel Billings -> RE: SU AI & Artillery Division. (8/11/2011 11:21:12 PM)

Do you have a pre-save where this behavior is repeated? If so, please post it here or email it to 2by3@2by3games.com. Thanks.




EisenHammer -> RE: SU AI & Artillery Division. (8/12/2011 12:28:24 AM)

Here the save game file.
It repeatable but you may have to try it a few times.
Look south of Voronezh for the 7th Artillery.


For some reason when I unzip my own zip file it shows up as a 49 mb file, so I decided to remove it.




EisenHammer -> RE: SU AI & Artillery Division. (8/12/2011 1:46:58 AM)

Can anyone explain how an 3 mb file can turn into an 46 mb file using winzip 14.0
I still have the save file and it works. lol
It's freaking me out. Why did winzip do this?[sm=Christo_pull_hair.gif]




pompack -> RE: SU AI & Artillery Division. (8/12/2011 2:40:15 AM)


quote:

ORIGINAL: EisenHammer

Can anyone explain how an 3 mb file can turn into an 46 mb file using winzip 14.0
I still have the save file and it works. lol
It's freaking me out. Why did winzip do this?[sm=Christo_pull_hair.gif]



Easy trick: don't zip it at all. just rename the file as .zip and tell Joel what you did




EisenHammer -> RE: SU AI & Artillery Division. (8/12/2011 5:27:56 AM)


quote:

ORIGINAL: pompack
Easy trick: don't zip it at all. just rename the file as .zip and tell Joel what you did

Thanks,

The next time it happens I'll try it out.
As of now, my 3mb zip turns into an 46 mb save game file when you unzip it.




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