pompack -> RE: Reopening an old topic (8/14/2011 4:20:19 PM)
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quote:
ORIGINAL: Bletchley_Geek quote:
ORIGINAL: PeeDeeAitch Really, this is about no longer trying to win the game on the first turn, but instead make the Soviet player think, and more importantly react to what I am doing. I think the 1st turn (and the 2nd, 3rd, and maybe the 12th) needs to be re-evaluated by the German players. The rock-paper-scissors we have learned about in the past 9 months can easily become stale. Change it up as the Germans - scare your opponent so he says "oh crap" when he opens the turns. So far, people has focused on coming up with opening gambits that pocket the most Soviet troops starting at turn 1. I think this strategy is too "greedy" and might be harmful because: * The RKKA is not really "destroyed", just a pile of units are put out of the board. They'll come back and will grow up to strength very quickly.* Trying to create tight pockets all the way to Leningrad, Moscow and the Donbass slows down considerably the Wehrmacht. * In July the RKKA rebounds very strongly: by the time AGC is ready to cross the Dnepr at Vitebsk - Mogilev (turns 3 or 4) the soviet has been able to shift around RKKA's second echelon (16th, 19th, 20th, 21st, 22nd armies) and probably has covered very well the western Dvina and the approaches to Smolensk. Besides that, a substantial third echelon will be already forming up west of Rzhev and Vyazma. * There's nothing worth fighting in the Ukraine west of Kiev, Cherkassy, Krivoi Rog and Nikolaiev. The most sound plan is to conduct an elastic defense all the way from the Pripyat marshes to the Black Sea. The Lvov megapocket - and subsidiary pockets involving Southern Front right flank - actually plays in favor of the soviets, since it is possible to bog down AGS for a long time (five or six turns) far away from the four cities I mention at the beginning. * In the north and center, one usually needs to conduct a close, active defense. A too "Fabian" strategy there will probably put German armies into striking range of Leningrad and Moscow too soon. * Savvy Soviet players will use to their advantage coastal cities with ports. These are excellent places to make a stand (having a port, means that if the units don't shatter they will rout and evacuate eastwards by sea). Fortifying places as Odessa, Nikolaiev, Tallinn and the Crimea can tie up substantial Axis forces for extended periods of time. The "pocket all you can" strategy can play into Soviet hands quite easily by making your opponent to divert too many resources to "secondary" adventures and having her to lose focus. In my experience with the Soviet side, late August, September and early October is the really critical time in 1941. That's usually when my opponent has been able to put into the line his infantry, and his logistics are reasonable. I'm far more afraid of my opponent making a huge pocket in late September than in late July since I won't get back those divisions until 1942... not to mention late November, when you don't get them back for free at all. Now this brings up an excellent point. The old debate of whether to gain ground or destroy the enemy's field forces is still being fought elsewhere in the forums, but this brings up the question of what is the best way to destroy those forces. As BG points out, surrounding the enemy takes time and the UNITS come back anyway; the only permanent loss to the enemy is the loss of the CONTENTS of those units. So is it better to take the tine to surround the enemy and get (almost) every last cook and orderly or is it better to "hound" them forcing successive routs while steadily moving forward? This is especially significant for the Lvov pocket: not only does it take time to reduce the huge pocket, it usually has an impact to the path the RR repair units take. Interesting ... [:)]
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