sterckxe -> RE: Best AI in a turn-based wargame (8/18/2011 3:17:27 PM)
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ORIGINAL: Perturabo quote:
ORIGINAL: sterckxe quote:
ORIGINAL: Valgua The reason is that when it comes to real time wargames the answer is, I think, obvious: Battles from the Bulge. [&o] I was curious to know if there are any turnbased wargames that can compete with that standard of AI. Well, you can play Battles from the Bulge as a turn-based game : give orders, let run for 2 game-hours, don't pause for *anything*, give orders again etc. A 2-day scenario thus becomes a 24-turn game in which you have to reach your objectives. Makes for *very* intense games. It's not turn based. It's phase based (you get orders phase and execution phase). Turn-based is when players take turns in manipulating their units. Back when I was a beta-bunny for Panther Games I made some suggestion to have a turn-based MP. Players would agree on turn-length. Player A would enter his orders, send the savegame to Player B who would then let the game run for x hours, then enter his orders, send the game back etc. Arjuna didn't think much of this idea, but as far as I can tell no-one is playing the realtime online game they put so much effort into. If BftB was turn-based this way I'd be playing it all the time. Greetz, Eddy Sterckx
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