Air Doctine musings (Full Version)

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Captain -> Air Doctine musings (8/17/2011 2:16:02 PM)

I have been trying to figure out what the "Air Doctrine" settings do, but there seems to be little info on this.

1.from the manual(p.160), the global "% required to fly" means:
quote:

Indicates the percentage of an air group unit‟s aircraft that must be ready for the air group unit to be able to participate in any mission. This percentage is based on the air group unit's TOE, not the current number of aircraft present with the air group unit. Any setting over 100 will result in no air missions being conducted.


I presume this means that if the % of AC available is below the % set, no AC participate in missions? Would a lower global setting, say lowering from 50 down to say 35% result in a larger number of missions?

2. once a strike is launched, the number of bombers sent is determined this way:

quote:

Ground Support, Interdiction Attack, Ground Attack, Airfield Attack and City Attack: Determines the number of bombers that the computer will attempt to have participate in a ground support or strike mission as a percentage of what the computer would normally attempt to send. For example, a setting of 50 results in the computer selecting air group units in an attempt to equal half the number of bombers it would select in a notional strike. For ground support, interdiction attack, and interception air missions a setting of zero will result in these air missions not being conducted. Note that If one side has ground support set to zero, but interception set to greater than zero, that side‟s fighters may fly interception missions against the other side‟s ground support.


presumably, if the % is too high and AC is not available, no mission will be launched? However, as I understand it a lower % will result in more, but smaller missions being available?

I have been playing some of the "Road" scenarios as AXIS in 41, lowering the global settings, as well as ground support, ground attack and interdiction to 35% and the accompanying escorts to 50% appears to generate more air missions.




Helpless -> RE: Air Doctine musings (8/17/2011 6:53:24 PM)


quote:

I presume this means that if the % of AC available is below the % set, no AC participate in missions? Would a lower global setting, say lowering from 50 down to say 35% result in a larger number of missions?


Yes, this is correct.

quote:

2. once a strike is launched, the number of bombers sent is determined this way:
...
presumably, if the % is too high and AC is not available, no mission will be launched? However, as I understand it a lower % will result in more, but smaller missions being available?


This percentage is basically determines the size of the strike. It is limiting the resources you would like to apply in particular type of mission. If you have not enought planes, just smaller strike will be launched.




Jakerson -> RE: Air Doctine musings (8/17/2011 9:50:54 PM)

quote:

ORIGINAL: Helpless
This percentage is basically determines the size of the strike. It is limiting the resources you would like to apply in particular type of mission. If you have not enought planes, just smaller strike will be launched.


What about interdiction percentage in air doctrine? Does higher percentage increase chance it happening or just number of planes per mission?




heliodorus04 -> RE: Air Doctine musings (8/17/2011 10:24:30 PM)


quote:

ORIGINAL: Jakerson

quote:

ORIGINAL: Helpless
This percentage is basically determines the size of the strike. It is limiting the resources you would like to apply in particular type of mission. If you have not enought planes, just smaller strike will be launched.


What about interdiction percentage in air doctrine? Does higher percentage increase chance it happening or just number of planes per mission?


The WitE wiki was the best source for understanding this.

% Required to fly is your main setting for any air group. It will be considered for missions based first on whether it has the required percent of available aircraft.

Once it meets that check, the next computer decision is how many aircraft to send on any given mission type. The computer comes up with a number X.

For each type of mission thereafter in the settings you can control, you are setting a modifier to X.

If you set Intercept to 50%, then you are telling the computer, "Whatever calculation X you come up with, I want you to only send half that many planes."

So if you set your % Required To Fly very low, say, 30%, and you set your specific mission modifier very low as well, you're going to see a fair number of missions that are executed by a small number of aircraft.

Let's say you had 30 level bombers, and you're settings are 30% required to fly, and 30% modifier to an airbase attack, for example. 30x.3 =9. Assuming you only have 9 ready bombers, and the computer decides to send all 9 on the mission, only 3 will actually fly (.3x9 = 2.7).

Not the same situation if your air units have high readiness, but it's something to think about when you have low readiness to actually increase the setting.

I have also heard that given the macro problems with the air war model, the German is probably better off setting his intercept settings low (thus sending fewer aircraft on missions each time). The justification I've heard is that it's because a high number of Soviet sorties will disproportionally fatigue the German units with few casualties to the Soviet, and eventually a horde of unfatigued, mediocre Soviet pilots cause higher casualties against Germans falling a sleep at the stick...or something. I haven't tested it.

I have noticed that having higher settings on the specific mission types of bombing missions tends to see my attacks be a lot more impactful.




Captain -> RE: Air Doctine musings (8/18/2011 2:55:31 PM)

thanks for the responses. This is a very deep game, lowering the % settings appears to not use all the AC to maximum effeiciency, at least this is what the Comander's report shows.




Captain -> RE: Air Doctine musings (8/19/2011 2:07:52 PM)

another query.

I am trying to use the "bomb units" mode. I always do this first to max the number of AC available. I can usually bomb 3 hexes max before I start getting a message that "bombers are unavailable or out of range". Almost all my ACs are based around Minsk and I am hitting targets around Smolensk so range should not be an issue?

When I check the "Commander's Report"/"Air Groups", I see 1300+ ACs are ready, fatigue is low, morale/experience is high, the "trvl" (travel) line shows that about 2/3rds of air groups have flown 0% and the highest have only flown 9% of their max miles allowance.

So what is going on? Does the game arbitrarily keep a set% of ACs to carry out its own "interdiction"/"Ground support" missions? How do I max the number of ACs available for "Bomb units" mission




JAMiAM -> RE: Air Doctine musings (8/19/2011 3:39:52 PM)

Bomb Units is a mission that can only be done as the first mission of an air group. Once you've logged any miles flown on the air group, you cannot use it for subsequent Bomb Unit missions.




Captain -> RE: Air Doctine musings (8/19/2011 3:53:26 PM)


quote:

ORIGINAL: JAMiAM

Bomb Units is a mission that can only be done as the first mission of an air group. Once you've logged any miles flown on the air group, you cannot use it for subsequent Bomb Unit missions.


thanks, I reread 16.3.1. I had misunderstood what it said. So I will have to manually select air groups to see if I can maximise these missions.




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