LiquidSky -> RE: I Go/U Go (8/19/2011 4:47:26 PM)
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The biggest change between I Go a go go, and some sort of simultaneous movement system, is the loss of control. With the current system, you can move your armies however/wherever you wish. Attack anything you want that is in range, with full and absolute control. Attacking units is primary, taking terrain is secondary. Defense is more concerned with saving units, then protecting frontier. When you move to simultaneous, you lose that control. You can mass an army at a point in the line and lunge forward, but you may hit Kursk fortifications, or a backhand blow like at Kharkov. Terrain becomes the focus, as the units may/may not be where you think. The defender has to defend the terrain without the absolute certainty of where the enemy is or will be. There is also an issue of whether you have turn based, or continuous time. If the time is very slow in relation to the action (like EU3/Hearts of Iron), then its like a turn based game. You can spend time thinking about what is going on, as events move along slowly. If you go turn based, but WEGO, you are breaking up the continuous time with snapshots. I find WEGO games to be more exciting, and gripping. And Europa Universalis 3 is my favourite all time computer game. But I dont play Hearts of Iron much because I like the total unrealistic "I am a War God" control in my WWII games.
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