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Tamza -> (11/2/2002 8:22:25 AM)

ill re-download ur last zip again dont know how that could happen




Toontje -> (11/3/2002 6:09:35 AM)

Could have been you sent the old file, maybe rezip the bunch?




Tamza -> (11/4/2002 9:32:40 AM)

soory about delay toonjie busy weekend ,

i dloaded ur zip again but dont know about ammo truck i dont see it in replay let me know,


brit infantry push for northen hexes looks like they gonna get them too, shermims push for central hexes under arty support ,the 8" are torture:mad: cuople of shermins spotted to south




Toontje -> (11/5/2002 1:20:14 AM)

I must have been mistaken then since it was in this one too. Must have been a sherman I think mixed 'em up in memory. Sorry for the hassle.

Lost another sherman to misplaced smoke round moving without checking the IVH was covered. :mad:

Lost a sniper assaulting your tiger, hope the supression made it worth it. Center hill seems to become more or less the focal point of the battle, as britisch tanks push out an SS platoon guarding the VH's. The weather is still messing up my battle plan as infantry cannot march fast enough due to the sandstorm. Most tanks have been knocked out, and it appears most german tanks are located. Hope the reserve will be easier dealth with. I wish I had joined the home guard instead.




Tamza -> (11/6/2002 7:04:41 AM)

HI,toonjie brtish tanks still pushing for central hexes,not much damage this turn,yep the conditons have been tough and with cc on also had made the battle more interesting than it would have been....... ps ok to use reinforcements cant remember if we agreed or not before match ok with me??:rolleyes:




Toontje -> (11/7/2002 2:55:10 AM)

No much changes this turn either. Assault some infantry with tanks, take most northern VH's. I always thought reinforcements where of no issue as in not prohibited in most games? I use 'em always when I need 'm anyway.




Tamza -> (11/7/2002 6:47:48 PM)

no much doin, attempted assault on shermin fails




Toontje -> (11/8/2002 1:55:57 AM)

Initially, this turn looked like it would be a repeat of the former, until a sherman machinegunning hapless german engeneers was hit by a devious satchel charge. Things looked better as a 6-pounder noticed the fearfull shape of a Tiger trough thinning smoke, and ferverlently started fireing. A lucky shell penetrated the front hull, eleminating the treat. This opened up the road to occupying the middle VH's. Northern hexes are firmly in control.

Better be carefull with your remaining 3 IVH's, I doubd you can get much heavier reinforcements.




Tamza -> (11/8/2002 6:40:11 PM)

hi, quiet round again not much happening




Toontje -> (11/9/2002 4:51:37 AM)

Reports come in of yet another IVH shaken apart by 17pounder fire. Infantry crumbles under armoured fire. 17 pounders are being reloaded with more APCR ammo (penetration of 10" at short range, whoo!!)

Northern hexes are firmly secured now now a smoke screen enables digging in before the MG's can aquire targets again. Middle hexes are being overrun by brittisch troops, and the southern VH's expect a downpour of 8" shells.




Tamza -> (11/11/2002 7:56:15 AM)

yep getin rough for the gerry's but they holding on for now....:(




Toontje -> (11/12/2002 2:07:05 AM)

Finally taking the middle VH's, but you have held 'em far too long so I guess it'll be a draw. Only 3 turns to go left, just in time since in 3 days I'll be unable to play more than 1ce a week.

Noticed your reinforcements have arived. (SP mortars? hm.... not exacly what I'd want. If I were you I'd have taken 15 cm SIg auf Pz I/II, better at killing off infantry.)

Teaches me to be too timid as well as not using transportation for my PBI's.




Tamza -> (11/13/2002 5:08:52 AM)

hi toonjie central hexes still mostly under german control,attacking shermins havent moved much last turn or two,and sp's are part of my original force,dont know if i have enough time too retake or secure middle hexs....




Toontje -> (11/13/2002 6:09:08 AM)

I know most middle VH's are still jerry, however slowly taking 'em. MMG34's give some troubles. Armour seems quite depleted on both sides, as an infantry squad hits some crewmen cooling down after a hot day in a tin can. Guess they won't be climbing back in untill the end of the battle. Your reinforcements seem the only ones that will be able to cause trouble due to retaining speed in these bad conditions. Guess you didn't use much of your Sp251/2's since I hadn't noticed 'em.




Tamza -> (11/13/2002 11:14:53 AM)

Hi toonjie managed to hit an ammo carrierand MG nails 17 pounder attempted assault on shermin fails,managed to force back infantry to the south thought too late for the tank crew...




Toontje -> (11/13/2002 8:03:02 PM)

Bloody jerry had a line of sight to my ammo carriers. :mad:

Thought those were safe, and those are not cheap units so lotta points for you. Same for 17pdr

hmm, took another VH, and this being last or second to last turn, you won't get it back. (I think it would cost you more then you'd make occupying it)
Little happening further...




Tamza -> (11/13/2002 8:34:53 PM)

Hi toonjie ur probably correct about those hex's but i dont like the look of those brit flags on my hill so im coming back for them:D
another three shermins counting the abandend one and an ammo carrier, a lot of arty falling on german advance :mad: last turn comming up:)




Toontje -> (11/16/2002 1:53:12 AM)

Oh blimi, I expeted those shermans (and ammo) to be safe. Hmm we both lost everything it seems. :D Do your worst!




Tamza -> (11/16/2002 5:38:49 AM)

HI Toonjie match ends in a draw


germany 8348 pts
brits 5778 pts


was a good battle didnt think it would go twenty turns though and a fair result i guess ,match was pretty close , password is panthers




Toontje -> (11/16/2002 7:01:04 AM)

Yeah expected something like that you occupied 10? VH's 5 turns longer then me so that would make about 1000 difference, and you scored some quick final points on the shermans and ammo truck. btw, I didn't notice your HQ before you started tossing smoke with it. With the 17pdr's being the only ones fairly capable to take out your tanks I think it went remarkably well, as they nullified any direct treat to the northern part.

You made me realise the devastation a squad or 2 of MG's can inflict upon infantry without any cover, and without that lucky 6pdr hit on your last tiger I'd never have taken any of the middle VH's.

damnit I still don't have most points.... :(




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