Josh -> RE: New Player - Game Manual Questions (8/24/2011 9:19:42 PM)
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/quote Also - many thanks for the stack limit explanations! Oh and the warning about multiple HQ's units on a single attack....I'd a never thought of that. I've been starting random games (x-Large, 6-8 players, Stone Age, no roads, shroud) and am finding supply to be a major limiting factor. I assume that is a factor of the 'no roads' setting? I tend to see Raw sites as Gold Mines so my Engineers can build roads/bridges and making a lot of ore in my Capitol too. Is that normal for the settings I am playing on, or am I missing something? I've yet to try using multiple HQ's to stretch the supply line due to PP being hard to come by early and needed to raise Raw's to lvl 2 - would that work? (i.e. be worth it?) /end quote Yes multiple units from different HQ's give you a penalty, the exact percentage is displayed somewhere in a horizontal bar in your lower half screen. You can try this out by adding two units from a HQ to an attack, notice the bonus you might get, then add another unit from another HQ and notice the bonus will not get maximized. Supply is the lifeblood of all units, and the way supply gets through to your units is dependent on several things; First of all where is it's HQ, what's the terrain like, what is the movement type of the unit (horse/foot/tracked/wheel), and most important; are there roads leading to your troops? Personally I have one Supreme HQ where all the supplies go to, most of the other HQ's are subordinate to the SHQ so their supplies come straight from the SHQ, meaning; they *must* have a road, or harbour, leading from an to that SHQ. If that line gets severed, or you didn't build enough roads, your troops will get a yellow dot in the counter, after that it gets red=bad. So you may have tracked units happily hunting on green meadows, the moment it starts to get muddy (rasputitsa [:D] ) you'll find that without roads they are stuck. So in the early stages of reconnoitering your troops need engineers right behind them. Build roads to every wind direction, N,E,S and West... generally speaking ofcourse. That'll eat up your Ore supply very fast though, sometimes you don't even have enough to build some additional Light Tanks for instance (light tanks eat up grunts). So you might think about upgrading some Ore mines, lvlII is not too expensive. Oh by the way, Railroad= Road in this game, there's no difference. Build trains for your SHQ, or maybe other HQ's as well (which I don't, but that just me) so you can Strategically Transport units/troops/counter by rail without using up your precious Oil supply. Sorry have to go, have to play a few more turns of ATG before hitting the napsack. [:)]
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