Patbgaming -> RE: Air Combat Task Force Reaction (8/24/2011 7:55:09 PM)
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Ok here is a little more detail. Paul's sneaky raid had been spotted 3 days before our actual engagement. I had a 2CV TF covering multiple supply and troop reinforcements going into Pago Pago and Vavua. Once the raid was spotted southwest of Suva, I started scattering the convoys that couldn't get unloaded before our neighbors showed up. When the enemy force neared Vavua I had the escorts of one force ( still unloading ) run out to engage. I mainly wanted to know what he had in the raid and maybe slow him a little. With that surface engagement I knew exactly what I was facing ( 4CV's plus escorts ). I was thinking my 2 CV's could not handle that, but 2 CV's assisted by 125 fighters and 13DB's from Pago could possible give them a decent fight. The final manuevers were done with this in mind. My CV TF was on Patrol with ( Remain on Station ) and 0 reaction radius. So all my maneuvering and planning were voided not because of bad coordination or weather, but because my Air Combat TF Commander........................................ I don't know, was insane ? I believe the game mechanic ( I call it Murphy Mechanic ) that allows an Air Combat TF to react to another Air Combat TF, when they are set to NOT react, is a flaw in this Great game. If it wasn't a flaw then SCTF should be allowed to react to other SCTF in the same way when set to not react, but they don't. So this one little mechanic makes your single most important asset within the game to be vunerable because you really don't know just what they are going to do. Using Halsey as an example of why this is a good mechanic is also flawed. Halsey didn't endanger his carriers. Without this mechanic if someone had his carriers set to react ( more likely to happen based on agression ) when they should be covering a troop convoy you could get the same result of what Halsey did. I am curious how many times this flaw is what has caused someone to quit playing a game. I may not agree but I could understand someone loosing interest in a game if half or more of his most important assets were destroyed when they dodged instead of ducked when Murphy struck.
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