Heavy casualities while opposing force stays unharmed (Full Version)

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Brausepaul -> Heavy casualities while opposing force stays unharmed (8/27/2011 2:20:37 PM)

Hi,

I just play the Velikie Luki '42 tutorial game with the latest beta. I encountered something strange. When attacking the German reserve (8th Panzer) my attacking force (one tank, two rifle divisions) took heavy casualties while the defenders toll was: nill. Nada. Granted, weather was really bad, but I can't think of a real life engagement at that size where the defenders come out of this absolutely unharmed. Any idea what happened?




Helpless -> RE: Heavy casualities while opposing force stays unharmed (8/27/2011 2:45:39 PM)

Usually you do some small damage in such cases - a series of single squads and they get rounded to 0 because in the report you divide damaged elements by 2.




Brausepaul -> RE: Heavy casualities while opposing force stays unharmed (8/27/2011 7:40:37 PM)

1) Does that mean that I can double the number of damaged elements to get the real number?

2) Regarding my original concern: wouldn't that still be way of? My losses were in the thousands, even when doubling something close to zero their losses must have been less than 100 hundred poor sods.




Hagleboz -> RE: Heavy casualities while opposing force stays unharmed (8/27/2011 7:59:34 PM)

Whether the Russians lost 0 or 100 or 1000 men does it really matter?  Even in terms of a small scenario the difference would mean absolutely 0 over the course of the game.  Sometime people, myself included, fret about the micro details when these outlying situations really amount to nothing over the long term.




Brausepaul -> RE: Heavy casualities while opposing force stays unharmed (8/27/2011 8:03:11 PM)

Well, the game presents numbers to read them and the numbers I saw were suspicious to say the least. The specific losses of the battle in question were most probably irrelevant, but how do do figure if your assault is successful or not?




Helpless -> RE: Heavy casualities while opposing force stays unharmed (8/27/2011 8:19:24 PM)

quote:

1) Does that mean that I can double the number of damaged elements to get the real number?


Roughly yes.

quote:

2) Regarding my original concern: wouldn't that still be way of? My losses were in the thousands, even when doubling something close to zero their losses must have been less than 100 hundred poor sods.


Devil is in details. I can't say anything without more information besides what was said - yes it can happen sometimes and there are reasons for that. If you able to replicate it and think that it happens without a reason, please post a save on tech forum. Thanks.




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