asterisk (Full Version)

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Pack Rat -> asterisk (1/3/2001 11:30:00 AM)

When a unit is spotted we see an asterisk, even though we can't see the spotting unit sometimes. Is this some kind of sixth sense? ------------------ Your mine is a terrible thing to lose. Pack Rat




Anzac -> (1/3/2001 12:00:00 PM)

Gidday Pack Rat. This has been covered in a another post. The good news is that there will be an option to remove it in version 4.6. Something I'm very pleased about as are a lot of gamers. [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] Happy gaming mate. [img]http://www.matrixgames.com/ubb/smile.gif[/img] ------------------ Anzac "Lest We Forget"




Pack Rat -> (1/4/2001 12:01:00 PM)

Thanks for the polite reply, I see the thread now, although I would have never guessed it was about that. AmmoSarge and I are near the end of a battle (if I get a draw I'll be lucky [img]http://www.matrixgames.com/ubb/smile.gif[/img]) and we've been talking back and forth about a lot of things. This spurred some thinking on my part. I don't think the asterisk should be for being spotted but for being near something. As Sarge brought up tanks make noise, green troops make noise, etc.. A pass or fail roll dependent on what type of unit and skill for detecting/evading the unit that is near. You still would have the enemy spotted line for troops you can see, but this would allow ambushes and evasion of ambushes. I doubt if this could be coded with this version, but Matrix as done wonders with it so far who knows but they. I haven't said thanks in a while either Thanks Matrix for making my life fuller. [img]http://www.matrixgames.com/ubb/smile.gif[/img] ------------------ Your mine is a terrible thing to lose. Pack Rat




Charles22 -> (1/4/2001 6:37:00 PM)

IMO, while on the surface having an asterisk because you are 'near something' may sound good, the only problem with that is, for the most part, we already have such a system. It's the sound of a unit trying to destroy the too-close unit. That brings me to another concern. Will the pause button ever work? I ask that, because since I cannot pause I "might" be able to remember out of all the non-spotted firing hexes, one hex where I saw fire come out of. If I could pause then I could write down the coordinates and deal with all those hexes the next turn.




Larry Holt -> (1/4/2001 9:17:00 PM)

I agree that the asterisk is unwanted and unrealistic in that it tells me I am spotted when I have no way to know that. BUT I can gain the same information by looking at how my units move. If the red hex ring moves with my unit, I am unspotted. If it moves in a lagging manner, I am spotted. Can that be fixed also? If not why bother with the asterisk or is there some reason to get rid of just it? ------------------ An old soldier but not yet a faded one. OK, maybe just a bit faded.




Pack Rat -> (1/5/2001 12:41:00 PM)

The same thing holds true Larry for artillery barrages. If the landed shot lingers after hitting you know you're close. ------------------ Your mine is a terrible thing to lose. Pack Rat




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