bk19@mweb.co.za -> Supply Rules Query (9/4/2011 3:14:37 PM)
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I have been wondering if the supply value of a hex is calculated in the same manner and using the same values as the original WITP. The numbers are not documented in the current manual, yet part of the text of the two manuals are identical which implies but does not guarantee that they are. The original game lists in rule 14.3 Ground Unit Supply: When tracing a supply path for movement of ground units or overland movement of supplies, a supply value is generated. This is determined by tracing a path from the base transferring supplies or the ground unit moving to the destination. This supply value determines whether the move is legal, and how much of the supplies are used up during the move. The supply value of a move is calculated by subtracting the following from 100 (900 if a ground unit move): 2 for each hex moved along a rail/highway 5 for each hex moved along a road 25 for each hex moved along a trail 50 for each hex moved cross country However, unlike WITP we now have the concept of controlled hex sides. This immediately begs the question whether supply must be transported/traced through a controlled hex side. Let us set up the next few questions with the following definitions. 1. The Chinese cities marked with yellow rectangles are the only locations with supplies stockpiled. 2. Supply operates in AE exactly the same as detailed for WITP above. (An assumption I hope will hold.) Then in the current position: A1. All Chinese units circled in blue are currently out of supply. By this I mean that they cannot receive fresh supplies from the supply sources. A2. Assuming each of these units have sufficient supplies in their own inventory, they could move to the locations marked by the blue arrows and then be able to receive more supplies. The costs of this would be (starting on the left and going clockwise) 50, 2, 100 units respectively. Well, there is some room for error in this latter assertion due to the new hex side ownership rule that now exists. The southern most route of the left hand Chinese unit actually enters a hex containing a Japanese unit. Since the Chinese unit is entering from the west the north west and north east hex sides are still controlled by the Japanese. The question now is: if this Chinese unit had actually entered this hex, would a non-zero supply value exist in this hex such that it may be resupplied? This now leads on to the second uncertainty for me. Suppose now the Japanese unit circled in pink advances to attack the Chinese unit circled in pink. Suppose also that the Chinese unit loses the upcoming battle and is required to retreat. The Chinese units current position clearly shows that it is currently not able to receive supply. The available retreat routes where positive values can be calculated are marked in purple. The supply values in clockwise order are 69, 46, 21. The question is will a retreating unit move such as to maximise it access to supply, or will any hex of the three available do? As a corollary to this last question. Assume for this purpose that the three hexes in question all had the same positive supply value. We now have the impact of the effects of movement up roads, over rivers and down trails. In this case, would a retreat follow the path of least resistance? [image]local://upfiles/39162/0031EA798B654FA680B59B6AC3070919.jpg[/image]
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