kfsgo -> Allies: What's an aircraft's worth? (9/5/2011 9:29:59 PM)
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There've been a lot of ideas floated regarding 'flexible' (to varying degrees) control of aircraft production for the Allies, and I've been playing about with the scenario editor looking at how you might set such a thing up. I think I have a reasonable setup from a logistical point of view, using Great Bear Lake up in northern Canada, which is remote enough that you can set up a little self-contained mini-economy. What I don't have a very good feel for is how to 'price' extra production; clearly a poor aircraft in 1942 is more valuable than a good one in 1944, but can you put a number on it, even if it's just an estimate? I'm thinking purely in PP terms; how much would you be prepared to pay for 10 fighters in 1942, 1943, 1944? How much for 10 bombers, or transport aircraft, or floatplanes? This is really just messing around, at the moment, but it seems like an interesting question to approach. Any thoughts?
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