Allies: What's an aircraft's worth? (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding



Message


kfsgo -> Allies: What's an aircraft's worth? (9/5/2011 9:29:59 PM)

There've been a lot of ideas floated regarding 'flexible' (to varying degrees) control of aircraft production for the Allies, and I've been playing about with the scenario editor looking at how you might set such a thing up. I think I have a reasonable setup from a logistical point of view, using Great Bear Lake up in northern Canada, which is remote enough that you can set up a little self-contained mini-economy. What I don't have a very good feel for is how to 'price' extra production; clearly a poor aircraft in 1942 is more valuable than a good one in 1944, but can you put a number on it, even if it's just an estimate?

I'm thinking purely in PP terms; how much would you be prepared to pay for 10 fighters in 1942, 1943, 1944? How much for 10 bombers, or transport aircraft, or floatplanes? This is really just messing around, at the moment, but it seems like an interesting question to approach. Any thoughts?




el cid again -> RE: Allies: What's an aircraft's worth? (9/6/2011 10:01:41 PM)

You can use off map locations I do this on a large scale. I began with UK and Eastern Canada - then added locations along the land tracks to Eastern USA and Eastern Canada - but finally figured out (I was a little slow) dealing with some roads that ANY hex can be used - if you remove the blocked hex sides.

I like to put Allied production in UK, Eastern USA, Eastern Canada, locations I call Midwestern USA, and a similar one representing Midwestern Canada (called Toronto). It works well.

I do not see how the Allies gain "control" however? Nor how they pay any "cost"? Except in supply points to expand factories - if you have defined any damaged ones (which I do - to simulate economic growth). But you COULD put damaged factories for planes - of all kinds you wish - and then the player could decide what to pay for the repair of? That would work fine.




kfsgo -> RE: Allies: What's an aircraft's worth? (9/7/2011 12:17:17 AM)

Obviously you can, but I'd prefer not to faff around modifying the map files for something so trivial.

The point of using GBL is that it's navigable and extremely isolated, so you can tailor the provision of supplies - it's an extra layer of security stopping the player from just setting the factories to repair and using them for free.

Control can be acheived through unit deployment and withdrawl; supply a unit that has enough time on-map to repair X factories, at a base that has no airfield or land connection to the factories so you have to buy it out to use it - it's then just a question of pricing it appropriately. Which was the point of the question, after all...




Andrew Brown -> RE: Allies: What's an aircraft's worth? (9/7/2011 12:55:02 AM)


quote:

ORIGINAL: kfsgo

Obviously you can, but I'd prefer not to faff around modifying the map files for something so trivial.

The point of using GBL is that it's navigable and extremely isolated, so you can tailor the provision of supplies - it's an extra layer of security stopping the player from just setting the factories to repair and using them for free.


Another place you could put "production" bases is along the railway line that connects the Eastern USA base to the main map. Bases there are on a good communication link and cannot be attacked by the Japanese.

Andrew




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.859375