Attack -> RE: HQ Build-up / Reserve HQ tactics (11/9/2011 10:29:12 PM)
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Iīll try to explain how to do a chain of HQ build up. There is an HQ (A) with some motorized or panzer divisions attached to it (a1, a2, a3, a4). And another HQ (B) with other motorized or panzer divisions attached (b1, b2, b3, b4). Turn 1: The divisions a1-a4 move and attack, but before the end of the turn, they retreat within 5 hexes of HQ A (A is within 20 hexes of a railhead), and they receive an HQ build-up. B1-b4 move and attack too, but they advance as long as possible. HQ B advances too at 25 hexes of a railhead. Turn 2: B1-b4 attack as they can, after this they retreat within 5 hexes of HQ B. HQ B is now within 20 hexes of the railhead (usually, a chain of HQ build-ups needs a rail line doubled). Then, b1-b4 receive an HQ build-up. A1-a4 can then advance at full speed, because they are at 100% fuel and because b1-b4 have breached the front. After this, HQ A advances till 25 hexes of the railhead. B1-b4 can retreat at 5 hexes of HQ A, or not. Turn 3: A1-a4 attack and push, after this they retreat within 5 hexes of HQ A. HQ A is now within 20 hexes
. Then, a1-a4 receive an HQ build-up. B1-b4 then advance at full speed
This is the mechanism . You can do it even better changing the HQs of the divisions, i.e. after combat you can assign all the divisions to the HQ which will do the HQ build-up, and the moving HQ will be empty. Is now clear? Sorry, my English is not good. In my opinion, the Germans need to do some HQ build up, but the chain of HQ build ups is a gamey. And more, every HQ build-up will cost 1.000-1.300 trucks destroyed and 1.200-2.000 trucks damaged (more or less).
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