JWE -> RE: AB's DaBabes Extended Map Art (9/15/2011 5:26:02 PM)
|
@ Andrew. Thanks for the clarification. I just got premature excitement. Think I got a good solution, though. @ Everybody. Sorry for getting ya'll excited and then pulling the rug out. There is an answer, and I'm on it. Soon. @ John 3rd. Yes it can. See below. 1) Andrew, I don't think your "Alternate" map is not necessary. It doesn't have the cool extensions to India, or the separation of Aden/Abadan. This makes it less than desirable. It doesn't make much sense to me to have a bunch of mods out there, each with their own pwhexe and art tweaks, when the whole thing can be done with only two alternatives: Stock, and Bad, Bad, Andy Brown. N'est pas? 2) The "only" thing that is required for a Babes scenario to be "fully" compatible with Andrew Brown's Extended Map is tweak to the locations file (wplxxx.dat) to put Aden and Abadan bases in the proper hex location and then edit the land LCUs that arrive in those locations to have the proper x and y designations. Using WitploadAE, it was a two minute job to get thet done (have a good set of instructions for John and Stan if you all want to DIY). 3) So far as Art is concerned, the "only" changes required are the PI and Malaya panels already captured in the Babes Art set, and the top few panels defined by ABs Extended Map. If we did Babes so it would conform to the Extended Map, it wouldn't require much tweaking. And we could just update the Babes Map stuff with the extra Extended Map panels. So any "new" Babes downloads would have the art, the wplxxx, the pwhexe, pwzlink, and pwzone that are ticketty-boo. 4) Sounds very complicated, but it isn't. Most of the verbage is just explanation. Think it is wise to have only 2 options. I like Andrew's as option 2 and have figured out how to do the translation simply, and easily. Stay tuned. J [;)]
|
|
|
|