janh -> RE: Ironman Japan v5 (3/8/2012 12:56:35 PM)
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quote:
ORIGINAL: Commander Cody Andy: Understood on your motivations. I hear DaBades handles the AA on ships pretty realistically, so that might be a great thing to port over. Also, I like their idea of even more restricted stacking and the extended map, but understand that might be a lot of trouble to port to Ironman. Cheers, CC The base force splitting is one thing that does seem to be very reasonable, but playing AE already burns so much time that I simply cannot afford any more micromanagement than already present unless for very compelling reasons. But the "AA tweaks" and also the changes to the "Super E" escorts are very good ideas. Also the reduced troop and cargo load of ships does makes sense to reduce op-tempo. It might be worth considering to port that, since it will give Allied players more trouble to overwhelm the IJ AI in 43-45 offensive period. Sounds like it could make any game against AI more challenging? Not sure whether that would mess up the transport considerations of AI in the initial expansion phase, though?
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