RE: Why won't my STF engage the KB??! (Full Version)

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dr.hal -> RE: Why won't my STF engage the KB??! (10/14/2011 1:29:36 PM)

I certainly think that the questions about this have been mostly addressed. I would like to underscore Alfred's point that I think "patrol" setting around a point that is very near the KB hex would yield a positive result. If you set your SAG to "retire" then if enough ammo is expended, it will retreat to its home base. One thing I would double check is the extent that your SAG has radar, and NOT air search radar but that which is labeled "SS", surface search. This will greatly enhance your ability to make contact. Coupled with an "absolute" threat tolerance will do wonders. Finally I think you are right to give it a try with CAs. Yes, Akagi and Kaga had BC and BB armor respectively, but shells hitting them will cause a lot of damage, if not "vital". And all the other carries are VERY vulnerable, so hitting them will REALLY give you rewards. So go for it! Keep us informed as to the results. Hal




dr.hal -> RE: Why won't my STF engage the KB??! (10/14/2011 1:40:36 PM)

Oh I forgot to mention one final point. Don't be fixated on your 8" or 6" guns, your most potent ship killer is the torpedo. Although the failure rate is high, it is not as bad as the sub rate and if you get a hit, that could be a game changer. Remember, the Kaga in particular (but the Akagi as well) had the maneuverability of a brick... If there is not moon (but have radar), you achieve surprise, you might really have an action worth remembering. Hal




mc3744 -> RE: Why won't my STF engage the KB??! (10/14/2011 3:10:59 PM)

Got it. Thnaks [:)]
But why use this system when the set destination seems to work just fine with the only exception of CV TFs?

I used already many times the night interception, with reaction, and escape in the morning. It works just fine, you don't get much system damage from full speed, it calculates the fight distance on its own and in all the cases I tried it I was at least 4-5 hexes away in the morning.
I used it vs. SAG, convoys, mixed TFs. It just doesn't work vs. CV TF.

I don't see the advantage of the patrol unless you want to hang around [&:]




Erkki -> RE: Why won't my STF engage the KB??! (10/14/2011 3:31:35 PM)

quote:

ORIGINAL: mc3744

Got it. Thnaks [:)]
But why use this system when the set destination seems to work just fine with the only exception of CV TFs?

I used already many times the night interception, with reaction, and escape in the morning. It works just fine, you don't get much system damage from full speed, it calculates the fight distance on its own and in all the cases I tried it I was at least 4-5 hexes away in the morning.
I used it vs. SAG, convoys, mixed TFs. It just doesn't work vs. CV TF.

I don't see the advantage of the patrol unless you want to hang around [&:]


Because you can have 1 "max speed to" waypoint, and 2 cruise speed waypoints which cannot be done without using patrol zones. Using patrol zones you can actually force the TF to retreat if it finds nothing or nothing to react to, and to do that retreat to the direction(and via the waypoint) you want it to. Also if the TF is set to "mission speed", it will use full speed until the first patrol point and then proceed to the next one at cruise speed(or full speed if it finds something to react to). Using just waypoints with the "retirement allowed" function wont allow you to order both full and cruise speed the same turn(except of course when and if the TF reacts). So, you can have 1 "max speed to" waypoint, for example from under friendly LRCAP to the Enemy, and then 2 cruise speed waypoints, one or both towards home.

Some have mentioned here that the TFs also seem to react more often when set to use patrol zones. I dont know, I have about 6 4-ship ASW-TFs literally sitting over submarines and for days they haven't engaged the subs despite of them being spotted by aircraft multiple times a day. Dont know about surface-to-surface reaction and engagement.




mc3744 -> RE: Why won't my STF engage the KB??! (10/14/2011 5:05:52 PM)

Hi Erkki,

I partially disagree [;)] or maybe I just explained myself poorly [:)]

Say I want to attack a Jap convoy unloading at Tulagi and I'm worried by air cover provided from Rabaul.
I set up a surface combat TF in, for instance, Noumea and set destination Tulagi, mission speed, retirement allowed.
The direction I want my TF to retreat to will be the home port I set, which is pretty much the same as setting a second patrol point.
The TF will get within max speed distance (usually 9 or 10 hexes) from Tulagi and will get there using cruise speed (or a little more if required), this way SysDmg stays as low as possible.
Then it will go at full speed during the night to Tulagi, intercept at night, react if the enemy TF moves and always move out at full speed in the morning towards the home base (even after engaging in the morning too).

I know this system works perfectly as I sunk lots of enemy ships in my two PBEMs using cruisers and destroyers this way. The only instance in which it didn't work (twice) was when trying to intercept a CV TF.

Hence, while I appreciate the patrol system when the intention is to linger around, I don't see the advantage over the standard system when you just want to spend the night and be gone by morning [:D]




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