john g -> (1/6/2001 3:59:00 AM)
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quote:
Originally posted by Cardinal Fang:
Frank said
[QUOTE]Big shells and bombs cause damage to the adjacent hexes, so a bomb should cause about 6 times more damage to the neighbour hexes as to the target hex. (Topic was posted before).
Maybe I'm missing something but why would a bomb do more damage to a unit farther away from the point of impact? I agree that the larger bombs (and shells) should effect adjacent hexes but shouldn't the effect in the adjacent hex be less than the effect in the impact hex? I did a search and what I found explained why there should be an effect to adjacent hexes it didn't say why that effect should be greater than the effect in the impact hex.[/QUOTE]
If the bomb is set for air burst instead on contact fused, it will indead have a dead zone below it where less shrapnel is thrown. More blast effect and fragments go out to the sides of the bomb instead of to the front which is pointing to the target hex.
Airburst bombs tended to be used in jungle or similar rough terrain where you didn't want to create craters, you want to mow down what is above the ground.
Probobly the most famous bombs to use airburst were the atomic bombs used over Japan. You lose quite a bit of of the knockdown power of a bomb that size if you burst it at ground level. However there is a point directly below it that seems to escape the shock wave that that pounds everything flat further out.
thanks, John.
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