SPRUANCE74 -> RE: Guidance requested RE: !. Plane Upgrades, & 2. Pilot Fatigue & Rotation (10/9/2011 8:42:00 PM)
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If you have too many pilots (I think over 4/3 of plane strength) some of them will be moved to group reserve at the end of the turn - starting from the high fatigue ones. If you have 2 pilots for every plane all you need to do is move a couple of the least fatigued ones back to active roster. That way even the high exp pilots will be given some rest without player interaction. Based on comments above & "FAQ for Newbies" I've done the following at Lunga: 1. VF-71, 20 F4Fs, w/ 44% Fatigue, Av. Exp 78, Morale 54, 22 Ready Pilots. a. I selected one veteran, LCDR Shumway, who showed up b. I replaced Leader Shands because he is at 61% fatigue, w/ McClusky w/ high aggresive #s. c. Set Rest 50%, CAP 20%, LCAP 10%, Escort 20% d. I increased the # of pilots from 22 to 39. 2. VF-3, 9 F4Fs, w/ 18% Fatigue, Av. Exp. 83, Morale 60, has 47 Ready Pilots a. Selected 1 vet, LCDR Hart, assigned to General Reserve, transfered to VF-3, & showed up. b. Selected 8 pilots from Replacements [I did this before I realized 47 pilots were already available] c. Set Rest 20%, CAP 40%, LCAP 20%, Escort 20% 3. VMF 212 -11 F4Fs, Fatigue 18%, Av. Exp 65 Morale 87. a. Selected 1 vet, Major Fenwick, showed up b. Added 4 pilots to give 22 Ready Pilots c. Set Rest 20%, CAP 40%. LCAP 20%, Escort 20% Please let me know what you think of this plan so far. I have 2 other fighter squadrons of 18 Wildcats.
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