Pascal_slith -> RE: OT: the development of AI, games and UAVs (10/12/2011 7:54:02 AM)
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ORIGINAL: janh quote:
ORIGINAL: Pascal Well, current UAVs no (except for landing, takeoff and normal autopilot waypoint operations, they are all flown by a ground-based 'pilot'). The article infers that in a few years, AI will be advanced enough to allow more 'automous' operations, including allowing on the spot 'engagement' decisions. There is a political and technical level to this issue of allowing true autonomous behavior involving killings. The technical part can be solved, but the other is likely always going to be a high barrier. I would be very surprised if that kind of autonomy would ever be allowed in a western democracy -- the risks for anyones head, be it soldier or politician, would be very high. Wars aren't as clean cut anymore as they used to be, and battlefields no longer "empty enough" to avoid civilian casualties, or collateral damage. And it is already for a human very hard to tell friend from foe in a situation like Afghanistan or Iraq. Also the technical development cycle of these things is usually some 5-10 years ahead of what we do know about its state. Getting a drone to identify "unambiguous" targets like a certain type of tank, OPFOR vs. friendly, is already easily possible with todays computer performances, for example using Radar imaging techniques (e.g. using SAR techniques in mm-wavelength range), so likely is also attacking. The people working at the arms labs are probably well past the basic technical problems. Unfortunately this depends on having faith in the minders of the minders.... and on this kind of technology not becoming widespread, for if the other side is using it (whether developed or stolen), what limits using it in return? Weapons development and usage has always been a case of development-counterdevelopment, usage-counterusage. The kind of potential use alluded to (rules of engagement change) will occur. It is only a matter of time.
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