JeffroK -> RE: Kinda-OT: Napalm (10/12/2011 1:20:03 AM)
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ORIGINAL: JWE quote:
ORIGINAL: JeffK quote:
ORIGINAL: Terminus Say I've got two F4Us. The first drops a couple of napalm bombs which burst and burn like they're supposed to. The next one drops a couple of 500lb HE bombs, not on top of the burning napalm, but close enough for it to be inside the blast wave. Does the concussion from the exploding bombs snuff out the burning napalm? And if so, does it re-ignite? No. I don't think so either. There was a time when my battery shot a lot in the same grid as a napalm strike, and it didn't bother it a bit. Admittedly, we didn't 500lb projectiles, but a full battery strike at a hard humping rof level didn't do diddly. What I was taught (at Fort Sill, in 1968) was that Napalm was a 'prompt' weapon. The mixture was devised to ignite and burn very quickly. It was a flash-burn and axphixiation model. It wasn't really devsed to start fires, it was devised to 'promptly' crisp the flesh, melt the eyeballs, and burst the lungs of anyone within the central 70% area of the coverage oval. Napalm starts fires as an adjunct to it's effects, but fires are tertiary effects, at best. When Napalm happens, it happens within 2 to 4 seconds. The Napalm accelerant burns very fiercely but very quickly. It is a myth that Napalm kills by causing fires. Napalm kills by immediate flash burns and axphixiation. B/319th AFAR, and there's a gazillion people who post here or who are game developers who can testify to the truth of that claim. But I was being faceatious! I think Napalm brings along it own fuels which would keep it going, maybe the blast would spread it which may minimize the effect OR spread it over a wider area.
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