RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (Full Version)

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Tarhunnas -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/12/2011 7:46:31 PM)


quote:

ORIGINAL: Offworlder
orange boxes

[&:][&:][&:]




marty_01 -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/12/2011 8:11:19 PM)


quote:

ORIGINAL: 76mm

From what I have seen (experienced), the Germans do much better if they keep their airbases in large clumps. Isolated airbases, or those in small groups, seem much more vulnerable to being bombed.


This isn't a tactic the Luftwaffe had to employ historically in order to survive -- i.e. clumping large number of airbases togeather...at least not in 1941 and 1942. Nor is the massing of flak units something the Germans were actually doing in 1941 and 42. All one has to do to confirm this is to examine the starting setup of Axis Airbases and the distribution of Triple-A support units at the start of the 1942-GC. Moreover the Luftwaffe at the start of the 1942GC is quite spread-out -- both his airbases and flak units. If an Axis player attempted a historical distribution of air units in 1942, within the current system (1.05.32) he'd be shreaded from click-fest airbase attacks.

I think many people are dealing with this issue via house rules. See the above postings regarding limiting airbase attacks to once per turn. When players start having to invoke house rules, it's more often than not an indication that there is an inherent problem with the system.





76mm -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/13/2011 4:29:02 AM)

quote:

ORIGINAL: marty_01

This isn't a tactic the Luftwaffe had to employ historically in order to survive...I think many people are dealing with this issue via house rules...When players start having to invoke house rules, it's more often than not an indication that there is an inherent problem with the system.


I never said that it was remotely historical, but much of what happens in this game (especially the air war) is the same, so to complain about this particular anomaly is besides the point. This does help the Luftwaffe survive, however. Even if the LW uses these tactics, I think it will be slowly ground down, but at heavy cost to the Sovs. Dunno.

According to Pavel, the air war has now been "fixed" but I am fully patched and frankly don't see any noticeable difference in air base bombing results.




vinnie71 -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/13/2011 7:15:47 AM)


quote:

ORIGINAL: Tarhunnas


quote:

ORIGINAL: Offworlder
orange boxes

[&:][&:][&:]


Russian biplanes - seems that they were called that way by the Landser.




76mm -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/13/2011 7:40:07 AM)

quote:

Russian biplanes - seems that they were called that way by the Landser.


Rather odd...did they mean "boxes of an orange color" or "crates used for packing oranges"? The latter would make slightly more sense, I guess..




vinnie71 -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/13/2011 8:33:06 AM)

Yep they were referring to crates.




marty_01 -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/13/2011 5:41:23 PM)

quote:

ORIGINAL: 76mm

quote:

ORIGINAL: marty_01

This isn't a tactic the Luftwaffe had to employ historically in order to survive...I think many people are dealing with this issue via house rules...When players start having to invoke house rules, it's more often than not an indication that there is an inherent problem with the system.


I never said that it was remotely historical, but much of what happens in this game (especially the air war) is the same, so to complain about this particular anomaly is besides the point. This does help the Luftwaffe survive, however. Even if the LW uses these tactics, I think it will be slowly ground down, but at heavy cost to the Sovs. Dunno.

According to Pavel, the air war has now been "fixed" but I am fully patched and frankly don't see any noticeable difference in air base bombing results.



I also "play" the game. By "play", I mean I adopt tactics to suit the foibles of the system. Or Gamesmenship, or being gamey, or being cheesy, or whatever you wanna call it. Unfortunately I’m looking for more out of this particular game system as it’s sucked me into its addictive web. What I want is a learning curve that forces players to adopt tactics and strategy that make sense in terms of what seemed to make sense historically. The problem here is players that go into the game thinking that employment of historically successful air tactics\operations will yield a reasonable level of success are in for a rude awakening.

Soooo….in addition to pretty much every other odd-ball way of eeking out some sort Luftwaffe survivability strategy already mentioned on this thread, I have also adopted a number of other weird gamey tactics that I have found help. They are based upon lessons one isn’t going to come across in any history of the event nor in any air operations manual from this period of air warfare.

The current system still encourages the Soviet player to employ gamesmanship in the form of click-fest airbase attacks on the Luftwaffe very early on in the war. Why – cause’ it’s very effective at whittling the Luftwaffe down via a long series of 1:1, 1:1.5 or at the worst 2:1 kill ratios. Even the latter kill ratio is still a very happy tactic for the Red Air Horde. And by “click-fest” I mean a Soviet player that is willing to click on the airbase attack button 30 or 40 times per air base at multiple locations on the map on a per turn basis. It works – just like checker board defense works. The system encourages it and players will utilize the tools they are provided.

Unfortunately, I see some of the undertone of this thread being that all is now well with the Air War portion of the game. IMHO – based upon not quitting PBEMs during the winter of 1941 -- but actually pressing on into 1942 and 1943 – is that something is still rotten in the state of Denmark with respect to the air combat model.

I have seen and appreciate the efforts of the design team with changes being invoked in the air war model over the last few patches. However, I am still of the opinion that the lesson the game continues to preach to the ”true-believers” is that "quantity has a quality all its own". Ok -- I get it. If nothing else, WiTE succeeds in hammering home this particular lesson.

I would add that the last two or three thousand years of recorded military history also shows us rather clearly that "Quality has a Quality all its own". I do not see this latter lesson being reinforced in WiTE -- at least not with respect to the current air war model. The history of this particular event -- The War in Russia from 41- 45 -- has quality schwaking quantity for the first 2 to 2.5 years of the event. But the model we indulge ourselves in is suggesting that unless we adopt very ahistorical air war tactics and strategies and invoke a fair amount of gamesmanship, “quality” will only last 7 or 8 months before being overwhelmed by quantity. And even after we invoke all our gamesmanship, post-1941, the Luftwaffe becomes at best a relatively impotent tool relative to its historical counterpart. It has to huddle together like a heard of frightened sheep and maintain an arms-length from the front line. It’s a sheep in wolves clothing post 1941 because of the sheer size and over-whelming capability granted the Red Air Horde.

As has been pointed out by others, I also think there is insufficient disparity in the effects of crew training and crew experience in the current air combat model. Apparently there are also issues with numbers of sorties that fighter crews can fly during a week before they need to go to sleep. I’d argue that if I have 150 operational ME-109s with experienced highly motivated pilots in a hex, I ought to be able to command the airspace around my airbase. If I park 15 plus flak units – battalions and regiments of light and heavy flak!!! – I ought to be able to due some serious damage and/or disruption of any attacking air units that manage to wrangle their way through my CAP of ME-109s.

Unfortunately my frustration with the air game when playing the Axis is that I am still seeing battles over and on airbases in which my highly trained, uber-experienced, air crews still suffer 1:1, 1.5:1 or at best 2:1 loss ratios as a result of click-fest air base attack tactics. Is there a historical precedent for these very favorable to the Red Air Horde exchange ratios in 1941 and 1942 air superiority battles? Is there historical precedent for the Red Airforce conducting several hundred airbase attacks per week starting from about the late winter of 1942 onward?




Mehring -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/13/2011 7:06:36 PM)

If aviation fuel were restricted to both sides at historical levels all this argument would be moot. Logistics is the problem everywhere in this game




Tophat1815 -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 2:14:37 AM)

Did anyone ever suggest agreeing not to use such blatantly gamey tactics in the first place?  Why would anyone want to commit to a pbem campaign with an opponent trying to exploit the system?

I can make 100 attacks to your units by groups of 1 - 2 bombers in each attack. I will loose about 25% of them (20 - 30 or less). Then I will attack your fields by groups of 100 crafts and your fighters will be tired to resist. You cannot change your doctrines in my turn, you understand? And I can in mine!


If small numbers of bi-planes are being used in waves to attack LW airfields and cause large numbers of fighter intercepts to be generated which in turn gets LW fighters up to 100% in flight miles so they are unavailable for the "real' raids. My definition of gamey tactic,just my definition mind you




lycortas -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 6:18:50 AM)

Why is this exploitative? The Germans during the Battle of Britain almost won air superiority by concentrating on British airfields. You could launch dawn, midday and dusk attacks say 5 or 6 days a week during the summer accounting for some bad weather. So 15-18 attacks a week.

I do not think it is cheating... it is a valid tactic. The system is broken.

Michael




BletchleyGeek -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 11:40:09 AM)

quote:

ORIGINAL: lycortas
Why is this exploitative? The Germans during the Battle of Britain almost won air superiority by concentrating on British airfields. You could launch dawn, midday and dusk attacks say 5 or 6 days a week during the summer accounting for some bad weather. So 15-18 attacks a week.


My thoughts as well, Göring saved the RAF and Britain by switching objectives.

On the topic of airfield attacks, try them at your own risk in 1941 and 1942. The attacks I've been doing have finished in terrible losses for little return. This is specially true of fighter sweeps. When bombers are included in the mission at least you can destroy a couple planes. Luftwaffe CAP over airfields is brutal (this in games started with 1.05 and late 1.04). In games started before that it's likely that the Luftwaffe has severe morale and pilot quality issues.

Ground attack is much "safer", but it's severely limited (in the # of attacks) by the engine.

There's very little written specifically - or I'm not familiarized enough with the subject - about the air war in the Eastern Front. Did the VVS pursue airfields at all?




Oskkar -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 3:31:13 PM)

quote:

ORIGINAL: lycortas

Why is this exploitative? The Germans during the Battle of Britain almost won air superiority by concentrating on British airfields. You could launch dawn, midday and dusk attacks say 5 or 6 days a week during the summer accounting for some bad weather. So 15-18 attacks a week.

I do not think it is cheating... it is a valid tactic. The system is broken.

Michael



I am experiencing some difficulty in understanding you at this particular point. If it could happen in the real war, and the system allows it (and therefore we have a valid tactic), why the system is broken?

My opinion is that launching a myriad of micro-attacks with the only purpose of raising enemigue fatigue to launch afterwards a big destructive blow (if it is really possible) is an exploit of the turn-based system. The British had the opportunity and were ready to fly to Scotland to preserve the RAF if necessary, a chance the non-phasing player does not enjoy.

It could be limited if each player-directed air operation costs some APs (maybe just 1 or 2).




lycortas -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 5:00:49 PM)

Oskkar, sorry, i was not to clear.
I think that from my reading of the Battle of Britain operational air operations bases tended to only put 2-4 planes on patrol CAP early while waiting for raider or coastwatcher spotting.

In Russia this would be different, but i suspect the Germans operated in ready groups with patrols pushing forward from the base ready to call for a scramble if Russians were spotted.

Does anyone know whether the Luftwaffe had observers with front line army formations to act as early warning?

Also, the Soviet Union was a massively paranoid state; in the game we see a German airfield while in reality the Germans were moving base staff and equipment to Russian fields or in some cases creating their own.
Russian low to mid level commanders were often not equipped with maps of Russia so would have a hard time knowing where airbases were.

Mike




lycortas -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 5:03:21 PM)

yea, i agree that turn based does limit us, but one turn does not wreck an airbase. If the German player starts getting hit with this, he needs to adjust his deployment and operations. Not to be too rude but many problems i read on here are commanders getting used to one basic style of opponents operations and then having a new opponent do something different.




Tophat1815 -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 6:18:06 PM)

quote:

ORIGINAL: lycortas

Why is this exploitative? The Germans during the Battle of Britain almost won air superiority by concentrating on British airfields. You could launch dawn, midday and dusk attacks say 5 or 6 days a week during the summer accounting for some bad weather. So 15-18 attacks a week.

I do not think it is cheating... it is a valid tactic. The system is broken.

Michael


quote:

Did anyone ever suggest agreeing not to use such blatantly gamey tactics in the first place? Why would anyone want to commit to a pbem campaign with an opponent trying to exploit the system?

I can make 100 attacks to your units by groups of 1 - 2 bombers in each attack. I will loose about 25% of them (20 - 30 or less). Then I will attack your fields by groups of 100 crafts and your fighters will be tired to resist. You cannot change your doctrines in my turn, you understand? And I can in mine!


If small numbers of bi-planes are being used in waves to attack LW airfields and cause large numbers of fighter intercepts to be generated which in turn gets LW fighters up to 100% in flight miles so they are unavailable for the "real' raids. My definition of gamey tactic,just my definition mind you


Just answering your question from my post above. Yes the game system will allow you to do this tactic but it is in no way comparable to legitimate style raids on airfields. it is not the raiding of airfields it is how this is done that is the problem. Deception raids or waves of raids to catch aircraft on the ground refueling this is not.............what it is is simply sending as mike29 said:I can make 100 attacks to your units by groups of 1 - 2 bombers in each attack. I will loose about 25% of them (20 - 30 or less). Then I will attack your fields by groups of 100 crafts and your fighters will be tired to resist. You cannot change your doctrines in my turn, you understand? And I can in mine!:






Helpless -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 6:27:50 PM)

quote:

Then I will attack your fields by groups of 100 crafts and your fighters will be tired to resist.


Based on what you make such conclusion? How do you know what is the fatigue of the enemy groups?

I understand the potential issue OP is trying to bring up, but there is no prove in the save posted.




Tophat1815 -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 6:39:31 PM)


quote:

ORIGINAL: Helpless

quote:

Then I will attack your fields by groups of 100 crafts and your fighters will be tired to resist.


Based on what you make such conclusion? How do you know what is the fatigue of the enemy groups?

I understand the potential issue OP is trying to bring up, but there is no prove in the save posted.


Well then,don't i feel the fool here. If it can't and didn't happen then i suppose it can't be gamey then......[:D]

However hypothetically if such was the case as he initially explained then I'd stand by my initial statement as well.

At the moment I am rather busy reading and catching up since i have been away from the game for many months and wish to try get back to it.

So Helpless would you suggest patching up to current 1.05 version and starting or is there another fix coming soon? I'd prefer to play than post on the forums anyway.




Helpless -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 7:09:14 PM)

Well, I'm not saying everything is nice and shining, but apparently there is a lot of "rumors" going around the air war (heat up by "readers"). The main reason for that because biggest part of air war is hidden. Also early version of 1.05 was affected by serious air combat roll bug.

Several thing to keep in mind.

- You don't see all the details on the combat report - it shows just destroyed aircraft. Great portion of them can get damaged. There was a code added recently which writes off damaged aircraft next logistic phase.

- Successful AF attack doesn't kill the pilot. Pilots are the most important assets of the LW. In the save provided Germans still had planes in the pool and groups were full of pilots.

- Usually even perfect system can be used in a wrong way. I.e. it doesn't mean whatever German player do with his assets there is no way to loose more than it was historically... and even historically VVS could achieve local air superiority.

So far, in case of proper AF management I see no way how Soviet AF attacks can be successful. Soviet player can dedicate great portion of his air assets for the AF bombing and achieve result a bit better than 1:10, but this will mean that the most important air war aspect in this game - air ground support - will be heavily weakened.

And last but not the least, it is quite intensive code work going on on the WITW air war. Hopefully some part of it will be back ported to the WITE...




76mm -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 7:40:47 PM)


quote:

ORIGINAL: Helpless
Soviet player can dedicate great portion of his air assets for the AF bombing and achieve result a bit better than 1:10, but this will mean that the most important air war aspect in this game - air ground support - will be heavily weakened.

Pavel, could you please elaborate on this statement? I'm afraid that I don't understand what you mean...




Helpless -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 8:22:49 PM)

quote:

Pavel, could you please elaborate on this statement? I'm afraid that I don't understand what you mean...


Actually it is quite straight forward thought. The more assets you commit for the air field attacks the less is available for the ground support. It is quite understandable for the on going movement turn, but since the coming logistic phase will run air support/supply for the enemy aircraft/air bases, it also will have an impact for the next defensive movement phase.




invernomuto -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/23/2011 9:23:25 PM)

quote:

And last but not the least, it is quite intensive code work going on on the WITW air war. Hopefully some part of it will be back ported to the WITE...


That would be a great news.

Bye.




Alchenar -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/24/2011 11:53:13 PM)

Solution:  Once the first air mission of the turn is ordered, lock the air doctrine bars.




Helpless -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/25/2011 9:17:41 AM)

quote:

Solution: Once the first air mission of the turn is ordered, lock the air doctrine bars.


Yes, it was considered. But there could be negative side effect for the Axis player where different nations require different doctrine settings due to the different air group sizes and amount of ready planes in there. But probably all benefits will outweigh all the negatives.




Alchenar -> RE: EXPLOIT OR NOT - LUFTWAFFE DEAD in 1941 (10/25/2011 2:29:11 PM)


quote:

ORIGINAL: Helpless

quote:

Solution: Once the first air mission of the turn is ordered, lock the air doctrine bars.


Yes, it was considered. But there could be negative side effect for the Axis player where different nations require different doctrine settings due to the different air group sizes and amount of ready planes in there. But probably all benefits will outweigh all the negatives.



Well if the Axis play wants to go into that level of detail in differentiating between nations... let him?




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