Numdydar -> RE: Japan in WitPAE versus Germany in WitE (10/19/2011 2:26:52 PM)
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ORIGINAL: darbymcd Nymdydar, I totally agree with you with regard to the need for a 'scen 2' version for this game. lots of the agita around this game seems to be wanting the germans to have a better chance. or maybe a reluctant admiral type, going through and deciding a plausible alternative history, like you said, no balkans, or no north africa, or maybe japan invades the east. you could totally postulate accelerated weapon system introduction or much more efficient industrial output earlier. Given the same people designed both games, it is stricking that WitPAE has a plasible alternative campaign for Japan while WitE does not. Especially since it seems like it would have been so easy to do. Maybe they just ran out of time or thought modders would do it? Or more likely it was much harder to do than what it looks like to those of us outside of the game design [:(] Of course the issue with mods is that there is a large number of players that will never use them. So if it is not part of the 'official' package, only a small minority will use them. At least with Japan, even while getting pounded into dust, the player can feel like they have some control over 'their' version of Japan even in the historical campaign. As soon as the game begins, the Japanese player CAN change history which WILL effect the pace of the game, want to attack PH twice or three times np, reconfigure Japan's entire industry the way you want fine, go for it, invade Oz instead (or in addition to India) good luck [:)]. So it is the player's Japan that will face the Allied onslaught, not the historical one. This is true even in both campaigns, but even more so in scenerio 2. With Germany, you are dealt Hilter's hand and the player has no way to change it to 'your version'. To be blunt, WitPAE would have the same type of threads as this forum if the player was forced to use Japan's historical output without any ability to change it at all. So the Russians have the ability to make the Russian forces a version of what they think it should be AND the hindsight not to do the stupid things Stalin did. All Germay gets is the hindsight which is no where near enough to compensate for getiing your butt kicked for three years (or more). The bottom line is that there are players that have no issue being on the (massively, lol) losing side as long as they have SOME ability to make that side into a different/their vision of that side than the historical one. Playing the losing side is hard enough without being forced to use the historical forces and timeline. It is no wonder why the two games give such a different experience to losing [:D] One other major difference between the two games is that WitPAE goes to 3/46 with 'victory' being modified by the number of nukes the Allies use, i.e. three or more nukes and the victory levels drop by one for the Allies. WitE can go to 10/45. Really? Anytimeline extension after 7/45 would need to account for atomic bombs somehow. If Germany was still holding on in the East by then, the Allies would have been drpping bombs on Germany rather than Japan. This seems to be totally absent. Hitler would not have to worry about suiside in the bunker at that point [:D]. Of course as no one seems to survive that long it is not really an issue [:D] The bottom line for me anyway is that WitPAE gives ME the ability to lose using MY strategy with production, research, what area of the Pacific I want to concentrate on versus using Hitler's model, Hitler's research, etc. To be on the losing side it is not enought to just be able to correct the military mistakes, the player has to be able to correct the economic and political ones (i.e no infighting between IJN and IJA) as well. Because, no matter how effective you are with the military, it is the economic and research that truely shapes the events of the battles and the outcome of the war. To give the winning side even more control has truely unbalanced the game to the point where it is unplayable for me. Which is sad as I played the hell out of the first one. The only way this game can be fixed to make it the classic it should be imho is to either allow Germany production/Research (expansion maybe?, I'd buy it [:)]) or remove the Russian production and force them to also follow the historical path. At least this way it would truly be a game of equals versus what it is now.
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