marty_01 -> RE: For those who are complaining about WITE, will you play Unity of Command? (10/31/2011 7:51:10 PM)
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ORIGINAL: PeeDeeAitch I really don't care. There was once a heated argument that the use of NATO symbols is goofy and wrong for a World War 2 game - just because they are the symbols we all know, we agree they are "right" for the circumstances. Indeed, it took me a while to get used to the German World War 2 symbols in The Longest Day. What's become known as standard "NATO Symbology" has it's origins in pre-WWII and WWII U.S. Army Field Manuals and US Army doctrinal publications. The little rectangles with cross-bars for infantry, tread for armor, ball for artillery (etc. etc.) was in common use -- at least by the US Army -- prior to WWII. To me, it's seems completely legit from a historical perspective to use NATO symbology in a WWII wargame. For example -- below is a scematic taken from the 1942 edition of FM 7-40 Infantry field Manual, Rifle Regiment. http://imageshack.us/photo/my-images/97/usarmyunitsymbologyfrom.jpg/ German symbology like that used in Avalon Hill's old boardgame "The Longest Day" would also work and -- historically speaking -- seem completely legit for a WWII game. I agree that the German symbology does take a little getting used to -- at least for me -- if you grew-up on US-Army\NATO-Symbology. I think standard NATO symbology sort of got engrained into wargames yars ago as a result of Avalon Hill, SPI\S&T, GDW (and etc.).
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