Peltonx -> RE: 1:1 --> 2:1 The Reality (10/21/2011 10:50:08 PM)
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ORIGINAL: ComradeP For starters, I would say the Soviets were not, on average, capable of launching a strategic offensive (where "strategic" is not meant the way the Soviets understood it, but in game terms of an offensive of 10 hexes gained or more) in summer 1942 at the same time as the Axis summer offensive. In previous versions, Axis summer offensives in 1942 were either unlikely to start to begin with or were unlikely to succeed due to the presence of significant numbers of forts and the ease with which the Soviets can move reserves around (essentially making them very good at backhand blows in the process). I personally believe that the Soviets can still make limited (counter)attacks, even if they require an army to do so, but in order to dislodge dug-in German divisions, they'd need artillery divisions and corps-sized units. Considering that prior to summer 1943, the Soviets had made only limited gains in terms of recapturing territory that was lost pre-summer 1942 (keeping in mind that during the winter 1942-1943 offensive, they mostly recaptured areas lost during summer 1942, the Axis lines in summer 1943 were fairly similar to where they were a year ago in summer 1942 aside from in some areas), I don't consider it to be a problem from a historical perspective that the Soviets can't launch their first sustained/sustainable offensive along the entirety of the frontline in 1943. However, if they can't do so now, that's a problem. Aside from Soviet unit quality and quantity, the main things determining whether a Soviet offensive can work are the TOE% status of German units in the area, their number and their morale. The Soviets in 1942 have not just been "hit" with the removal of the odds modifier, but also with lower national morale, which may or may not have a significant influence on their chances of launching a successful offensive on the other hand. To compensate by 1944 their Rifle corps CV's will be (very) high and in 1943 your Guards corps should start to get some impressive CV's. As the Soviets will have a fair amount of high ROF elements in their corps, they'll also inflict more casualties than they ever do in 1941-1942. The Germans now get Hiwi's, which eases their manpower problems, and it might very well be that they get too many Hiwi's, which can be a problem even though there's only an X amount of Hiwi's that can be in the game at any point (because it's limited to the quantity of support squads). There's a good chance further changes will be made, but I am not in favour of a return of the odds modifier. Slightly improving overall Soviet unit quality: OK, but a return of the odds modifier would in my opinion be a bad thing for balance reasons, as it would make it too easy to wreck the Axis through low odds attacks and the resulting retreat attrition. What he said, basicly. 1v1=2v1 is where it needs to be now. 1.05 made WiTe about 95% right on. Some tweaking needed. 1. HVY system. 2. up arm pts number some for Russians(135 to ?) 3. Morale tweak, ask a dev i have no idea. 4. better VP system Games finished. Pelton
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