RE: Distant Worlds: Legends Characters (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


Keston -> RE: Distant Worlds: Legends Characters (11/9/2011 10:13:57 PM)

quote]
YConversely, if you have an Admiral but your fleet spends all its time sitting in orbit, he may end up as a somewhat corrupt drunk or a disciplinarian with poor combat skills who is less useful when war starts and you need his help.

Regards,

- Erik [/quote]

The characters are paragons - the great ones of their generations, so maybe sitting there makes him trigger happy and highly aggresive in combat. The idea of great leaders developing negative traits when poorly employed, however, is a good one. But not run of the mill negative traits.

Looking at the leader event screen, did you consider and reject stoplight color coding the event history for the good, the bad, and the neutral-effect events?




ASHBERY76 -> RE: Distant Worlds: Legends Characters (11/10/2011 1:08:33 PM)

I disagree.Napoleon,Alexander,Ceaser all had bad personality traits to go along with their genuis.The more mixed the traits the better.




Shark7 -> RE: Distant Worlds: Legends Characters (11/10/2011 2:12:42 PM)


quote:

ORIGINAL: ASHBERY76

I disagree.Napoleon,Alexander,Ceaser all had bad personality traits to go along with their genuis.The more mixed the traits the better.


Even when you look at what we consider the great generals of the last century you find many of them were quite eccentric.

Examples:

McArthur is as well known for his ego as his battlefield skills.

Patton struck a shell shocked soldier.

Montgomery also had quite the ego.

These eccentric traits are also what tend to make the great ones great. We see it as arrogance or self promotion, when in reality it is extreme self confidence.




Data -> RE: Distant Worlds: Legends Characters (11/10/2011 2:42:35 PM)

Like Custer had [:)]




Gelatinous Cube -> RE: Distant Worlds: Legends Characters (11/10/2011 2:43:18 PM)


quote:

ORIGINAL: Data

Like Custer had [:)]


Zing




Erik Rutins -> RE: Distant Worlds: Legends Characters (11/10/2011 3:06:09 PM)

The basic idea with the characters is that they are individuals with extraordinary potential, but that potential is not always realized. The same character can develop differently based on the circumstances. Some of these characters will also start out with areas where they are weaker, but they can improve over time. While you will occasionally get someone who is just incredible right from the start, it's more usual that you'll get someone who's a little better than average, but can develop into much more over time.

I still wince when I recall the loss of my favorite Fleet Admiral in my latest test game. I built him up over several wars from an officer with a +3% Targeting bonus (that was it), to the point where he had three skills including a targeting bonus of +30%, an increase in the hyperspace speed of the ships in his fleet and a decrease in fuel and energy usage for his fleet and a tactical bonus to countermeasures and targeting when near a friendly planet or base. He was amazing, but he went down in my final assault on the Gizurean homeworld, as the orbital defense batteries punched through the shields on his Cruiser before they could escape.

Regards,

- Erik




ASHBERY76 -> RE: Distant Worlds: Legends Characters (11/10/2011 3:07:58 PM)

So Admirals having their own command ship is confirmed.




J HG T -> RE: Distant Worlds: Legends Characters (11/10/2011 3:33:22 PM)

And that's the reason why I love a good character system in strategy games and RPGs; You start to care about your characters/leaders and make every effort to make sure they do their best and survive 'till their (possible) well earned retirement.




Shark7 -> RE: Distant Worlds: Legends Characters (11/10/2011 5:09:09 PM)


quote:

ORIGINAL: J HG T

And that's the reason why I love a good character system in strategy games and RPGs; You start to care about your characters/leaders and make every effort to make sure they do their best and survive 'till their (possible) well earned retirement.



And then you cry when they retire. [sm=sad-1361.gif]




Bingeling -> RE: Distant Worlds: Legends Characters (11/10/2011 5:09:36 PM)

The downside could be balance, as the AI would probably be as careful about nursing its leaders as the player. Make sure the future admiral gets into every scrap of pirate action to hone his skills.

"Let him beat on that mining base a bit longer guys, admiral Sprocket is soon here!"

But if the difficulty slider is as good as they hint at, we could just set up a bit harder games to compensate [8D]




ehsumrell1 -> RE: Distant Worlds: Legends Characters (11/10/2011 5:50:01 PM)


quote:

ORIGINAL: Erik Rutins

I still wince when I recall the loss of my favorite Fleet Admiral in my latest test game.

Regards,

- Erik


Our deepest condolences to you Erik from all Son'a. Been there. [:(]





[image]local://upfiles/35889/9C0C4D83912E455E83857D21B5E8D034.jpg[/image]




nammafia -> RE: Distant Worlds: Legends Characters (11/10/2011 6:40:41 PM)

Well, the crew with an admiral on board can escape a damaged ship. Is this an actual feature in game?




tjhkkr -> RE: Distant Worlds: Legends Characters (11/10/2011 11:09:40 PM)

I am going to pilfer your image ehsumrell1, in case we have need of an image for a dead character!
For the second time today: excellent picture!




Page: <<   < prev  4 5 6 7 [8]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.6875