Kharan -> (1/7/2001 9:18:00 PM)
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quote:
Originally posted by Harry:
Can the V4.6 fixes posted here....can't access this damn tripod site. (Underscore Problem)
1. Fixed bug where game would crash in multiplayer at beginning of player #4's turn.
2. Fixed some bugs in the infantry close assault routine that were making the success chance higher than it is supposed to be.
3. Units of the classes "motorized engineer" and "armored engineer" now do all the special stuff that the "engineer" class does.
4. Added to the list of unit classes which lose primary weapon shots after moving (which were MG, mortar, heavy mortar, and heavy MG) are AT Gun, Flak, howitzer, artillery, and inf gun.
5. Surrendering now forfeits the end-of-battle victory hex points and doesn't count remaining turns for the turn-by-turn hexes.
6. Player control numbers over the units have a "P" in front of them (3 or more players only) to avoid confusion with the # of men numbers.
7. Removed turn display from special forces reinforcement info in deployment so they can't be reassigned once you notice they weren't coming.
8. Reduced vehicle breakdown chances by one-third and weapon breakdown by half. Also increased chance of repair for both (weapon more so than vehicle).
9. Added a toggle for the "asterisk" display, the hotkey is the asterisk key. (This only affects your own display, not that of your opponents).
10. Fixed smoke ammo in online play being too low.
Hopefully the asterisk will be off by default.
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