Wicky -> RE: The problem of AIs in strategy games (10/28/2011 10:45:17 AM)
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quote:
ORIGINAL: Brainsucker Well, AI in a game is created not to beat human players. They are created to give us the feel of riding a roller coaster. That's mean, they give us thrill, but also fun. They are not created to kill us. The problem is, our fun rating is different one to another, and sometimes, our skill to play demands more challenge. And that is what the AI lack. They are not adapted to the challenge. Human has the capability that AI not. Adaptation. They can remember, then analyst and find a way to beat the challenge that given to them. Well, not always successful, but if you play and re-play the same challenge for many times, you will become adapted and understand how to beat the threat. The problem is, AI hasn't the same capability. They will always have the same value from the first time they fight you, to the time when you have already adapted and know how to beat it. AI can't face new challenge that they are not prepared to handle. That's why, AI manual update from the developer is always needed. But... it also not always give you the best solution for the game. Because, sometime, your skill, as a hardcore player has surpass the DEV. So even that the DEV themselves come to fight you, they won't be able to win. If that condition becomes true, you will consider that the AI of the game is stupid. Well, because no one know how to handle your skill to play anymore. Makes me sad, that the only option after beating the AI in every way possible is to stop playing. Considering it took them so many updates to create our current DW AI, and the first chess computer to beat a human champion took 20 years, there's probably no hope for me anymore. :(
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