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Erkki -> RE: Ground bombing is borked, part II (11/10/2011 3:31:55 PM)
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quote:
ORIGINAL: Alfred quote:
ORIGINAL: Erkki There often is no option but to use a clear terrain hex. You have to move through them or occupy them to avoid getting flanked. Maybe AI doesn't know how to flank but always attacks directly, but real people do... In those circumstances it is incumbent upon the player to prepare adequately. If one must stay on a clear terrain, bring adequate AA or arrange for CAP. If forced to retreat through clear terrain prepare in advance before defeated in battle. If none of this possible, tough, that is war. Alfred Playing the Japanese, looking at my in-use AAA device numbers, I have guns to provide what Allied players would probably consider "adequate AAA" of 150+ heavy guns per hex to less than 10 hexes on the entire map. Even 150+ probably wont shoot down a 4E bomber more than one every other raid(lol) but its better than nothing. I stand behind my opinion of ground bombing being "borked" and giving way off the scale results in certain situations because the bomb runs and damage are calculated bomber by bomber instead of per formation, as long as those same bombers still retain their formation bonus against CAP and AAA, every time that they do not attack squad by squad, uncoordinated, when they would suffer more from AAA and especially CAP, as those raids would be impossible to escort which they most definitely should be with those results, for a single formation, against land units spread over a 40nm hex. Posts by me, herwin, PaxMondo and obvert earlier in this thread... Alfred, the Japanese player is also able to "abuse" the R&D as well as the production system to his advantage. I suppose the Allied player must destroy those factories and R&D plants to avoid meeting Ki-100s by mid-43 and jets by early 1945. If he is unable to that, too bad, as such is war. However, the WitPAE still remains a computer game, one that I'm going to play probably thousands of hours before I reach 1945 and the ultimate defeat of Japan in my PBEM. During that journey, I'm going to have some "fun and dangerous situations" and I hope my opponent is also. Abusing Japanese production, night bombing, moving restricted LCUs by land, non-basehex invasions, fragment-paradrops, single-ship TFs/massed xAKL pickets and many other things fall under "gaming the game" to me. Allowed by the game? Of course. Realistic? Not always. Historical? Rarely. WAD? Almost never. ...and fun? Some times to one player until his opponent complains or just quits if it gets bad enough, but often to neither.
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