|
Jeeves -> RE: i give up .................... (11/3/2011 3:40:56 PM)
|
This might seem counter intuitive, but it is actually easier to run an empire playing against the maximum possible AI empires. The reason is that you can finance your empire's maintenance and expansion costs for the first ten years simply by calling up every AI empire every 19 days when technology is updated. By crash researching technology you gain total control over who gets what. If you sell a 60k technology for 10% of its current sale price, which ranges from 2x to 2/3 its research points, then you will get with 19 AI empires about 15x6= 90k income cash for the 15k you spent to crash it. There ARE LOTS of 60k and 120k techs if you make technology cheap (15k base) and start at level two civilization. I am at the end of year seven in my current game, with 42 colonies, mostly independents I conquered using troops. You can conquer colonies without serious reputation damage if you actively seek out pirate bases to destroy by clicking around on star systems. Reserve your colony ships for the seven special ruins, the loros, korobbian, and zentabia worlds, and colonizing systems with special asteroids or ringed planets for resorts. In other words, you will not have these money problems if you play against more AI empires, practice good diplomacy, and expand like crazy to get high revenue independent populations through troop conquest... A word on diplomacy. Always maintain a large cash reserve. Whenever you meet an AI give gifts until they agree to trade you their galaxy map, getting all your cash back by selling technology. Then get all their technology, saving you from duplicating their efforts. You will wind up doing crash on about 1/3 of the first level but 2/3 of the second level and almost all higher level technologies, with the level meaning the level you start researching in. When you meet an AI get a free trade agreement in the first session with them, even the bugs when you are not a bug. Dhayuts make excellent trade partners with fast merchant ships, and their galaxy map is about twice anyone else's at the same game date, not including yours. Aim for a high reputation so that you do not have to trade too much of your technology goods just to get the free trade agreement. Always trade your territory map in the early game so that the AI empires can send their merchant ships to your nearest spaceports rather than going all of the way to your home world. NEVER trade your galaxy map! Build modest spaceports early on, but about year four or so, start building medium ones, especially on the conquered independents population two billion or more. Never buy a colony ship or constructor etc unless you have a spaceport. You can get ten to twenty points increase in colony happiness just from the recreation and medical components. I micromanage everything n my games, designing and trading with the AI is just my cup of tea. In other words, you can get about 2-3 times your own empire's income by trading technology at ten percent of market value to 19 AI empires. That should solve your money problems. You can't trade with them until you meet them. So check pirates every couple weeks to see if they have a contact with an empire for sale. Also when you get a galaxy map, it often shows systems of other empires near the one you just bought a map from. Be sure to click on every system added to the map, there might be a mine from an empire even though there are no colonies. Send your explores out manually until all of the AI empires have been met and you have found all the special luxury and ruins worlds. It is worth the effort when you say move to rather than explore unknown system. By game year six my 30-45 explorers have put a name on every system in the 1400 system galaxy. I use galaxy creating of random clusters with all AI empires the same start conditions as mine, 19 of them the maximum allowed, at average distance with me starting at galaxy center... Lonnie Courtney Clay
|
|
|
|