Centuur -> RE: MWiF Global War Hot-Seat (AAR) (1/31/2012 8:35:04 PM)
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quote:
ORIGINAL: composer99 quote:
ORIGINAL: Red Prince quote:
ORIGINAL: composer99 Instead of invading around Bordeaux I would invade at La Rochelle (where the Yugo cavalry is); you face at best a 3-factor defence (CAV + 1-factor notional). Or invade south of it to face a 2-factor notional only. Then work to isolate the coastal sector from Bordeaux to Bilbao and mop up any OOS defenders. That ought to get the Germans' attention. Also, this is a stronger play than expanding the Danish beachhead (although you should do that as time & units permit) because it's areas that are good defence for the Allies (who can keep supply easily by sea and bring reinforcements from UK & US) and force a very strong commitment from the Axis. I'd like to do what you all ask, but there isn't anything to use to get the job done. Below you can see the entire invasion force available to the USA and CW. This includes all of the Marine units and AMPHs they have right now. There are also 4 American, 7 Commonwealth, and 1 Spanish TRS on the map. Arriving in S/O '41: 2 x TRS for the USA, and 1 x AMPH for the CW Arriving in N/D '41: 2 x TRS, 2 x AMPH for the USA Arriving in J/F '41: 1 x Marine Engineer for the USA Remember, we are just starting Turn #12 and until last turn, the USA had very little production. The best I could do this turn is try to invade against a 2-factor Notional by using 3 American divisions . . . to get a 1:1 attack that I might be able to push up to 3:1 using Shore Bombardment and Ground Support. The problem after that, though, is that even the "weak units" that are holding the coast can probably take care of those invaders before the next impulse, so I wouldn't be able to land an HQ unit or other support. I don't see the point in invading if you can't hang on to the territory until the end of the turn, particularly during a potentially long turn. I might be able to get the Philly Marine into an invasion sometime this turn, but that AMPH isn't going to be landing anyone else. Yes, the Soviet Union is crumbling, but patience is required here. If I can only mount a single invasion for the entire turn, all Germany has to do is get that unit locked off from advancing. It doesn't need to bring back any forces from the Soviet Front . . . what good would they do anyway? They wouldn't be able to move until next turn, and the Germans have a fresh HQ coming in next turn. Where do you think he'll be heading? If you have the TRS, bring the 6-4 MAR to the UK. If you have 2 TRS there, invade once the Marines are over with the 6-4 MAR and 2 divisions. Indeed- invade the hex east of Bordeaux (it appears to be invadeable). That hex is too far south for the Rumanians to reinforce in one impulse, and it looks like the Allies can expand the beachhead somehwere. If you can get 20 factors (8 invading, 8 shore bombardment & 4 ground support) you are golden; if not you should be fine against a 2-factor notional. If you don't have the forces to expand the beachead (namely, a spare HQ), you will probably have to wait till next turn. I agree. You should put pressure on the Axis. There aren't enough Axis units in range to attack you, so all it really takes are two Div and the MAR. If a third TRS is available, you can put the HQ in the hex in the next impulse. It is dangerous, but I think doing nothing to make the Germans nervous, is going to be far more dangerous. You are looking at a possible conquest of the USSR next year, if the Germans succeed in eliminating the Russian army this turn. Therefore you have to put so much pressure on the German assets, that they really need to extract units from the Russian front. And by units I mean the high factor combat units. Also: those units will not be able to attack you this turn, since they need to be railed and will be disorganised. They cannot counterattack you until nex turn. Imagine four high factor units leaving Russia for France. That's a lot less factors to eliminate USSR units.
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