Treetop64 -> Question About LCU Loading at Ports (11/6/2011 6:22:43 AM)
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I'm certain this has been asked before but I couldn't find anything about in the forums. My apologies. I had an unfragmented American infantry division loading onto two large APs and two C3 AKs in a Transport TF in San Francisco, bound for Lahaina, HI. I allocated the load using the Minimum Ships option, then verified the load. 100% of the division was allocated to all the ships in the task force, with no unallocated troops or equipment/supplies remaining, and with a bit of wiggle room remaining for both troops and equipment/supplies. I clicked Accept Load and went on my merry way. Three days later I went back to SF to check on things and found that the TF had just completed loading, with all ships at either 99% or 100% capacity. However, there was still a significant amount of troops and equipment/supplies for the division that never got loaded, and would have been left behind had the TF steamed off. I had to add another AP and two more AKs to the TF to make room for these guys and get them loaded. A similar situation occurred earlier when I loaded the 6th Australian Division at Aden, bound for Melbourne. Initially the whole of the division was allocated for the TF and assigned for loading, only to discover later that a huge chunk of the division got left behind in the middle east when the TF steamed off. Had to create another two-ship TF to carry these guys to OZ. I try to be as efficient as possible when assigning ships to Cargo and Transport TFs, and I monitor the allocation and space remaining percentages for the latter when assigning loads. If it tells me that everything about the load allocation is peachy, I wanna believe it, and not add in more ships just to cover some "fudge factor". I don't have that many AKs and APs to spare this early in the war for that. Am I missing something, or is it a technical issue? Thanks. Oh, forgot to mention: Using Official v1.01.06i
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