Richard III -> RE: Effects of "Hard" level on early Soviet strategy (11/9/2011 3:53:02 PM)
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I think playing your first game VS the German AI on _ Normal_ will give you a better feel for how the AI works ( it`s actually very good ) and what the Red Army is capable of in a `41 GC. Think " delaying " rather then "stopping" as the `41 Army is useless. Like most of Garry`s great games it`s all about logistics...really [;)] As Pelton wisely stated, WitE is really a massive chess game where one needs to think 20-40 turns ahead. Good Luck Comrade Micha ! quote:
ORIGINAL: micha1100 I currently play my first 1941 campaign as the Soviets against the German AI, game version 1.04.36. To make it a challenge I chose the Hard difficulty level. What I'm experiencing is that I have no way at all to stop the Axis' units. Of course summer 1941 is a tough time for the Soviets even in the best of circumstances, but from multiple AARs I have gotten the impression that it is possible to make stands now and then and even occasionally conduct successful counterattacks. In my game, currently in late August 1941, German attacks succeed in about 99% of the battles, mostly ending in routs (and I'm not exaggerating, I checked the numbers), the most extreme example coming just last turn when Army Group North took the fully supplied heavy urban hex of Leningrad (Fort 4) with a frontal attack by two stacks against three of my better divisions. The Germans used just one pioneer btn (engineer value 1) and half of the attacking divisions had previously in the same turn already participated in a heavy battle to take Kolpino, still their original CV was about 1,000 and the adjusted CV 4,133. There's little one can do against this, even though my brave defenders mustered an incredible (compared to the other Soviet CVs I have seen) adjusted CV of 1,060. Also, except for defeating one weak Romanian tank unit all my counterattacks have failed miserably even against cut-off enemy units, with the low point coming when repeated attacks by my strongest Soviet tank divisions were bloodily repulsed by a German motorised division that had been surrounded for two turns and showed just a defensive CV of 2 on the counter. So now my question is - is this kind of experience to be expected in the summer of '41 with the advantages the Germans get by the difficulty level or am I just a bad player? If the latter, what mistakes are most likely to lead to such lopsided combat? I'd like to add that the game is still far from hopeless, as while the German AI is grinding my units badly I have so far managed to keep my units from being encircled and so the Red Army still has about 4.5 million soldiers at the end of August, meaning it's not that m yunits are so crushed that they cannot offer resistance. But I ask myself if I should not have run even quicker as trying to make stands seems wrong when even rested units in good defensive positions get routed easily by enemy units operating 50+ MP off their railheads. So, can you give me any advice? Thank you!
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