McIvan -> Blowing Bridges to win a scenario (11/10/2011 9:50:39 AM)
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I'm in a middle of a very frustrating game of Defending the Dyle, playing as the Germans. If people take a look, they'll see there's a deep blue river (the Dyle), big victory point hexes on the Allied rear side, and plenty of Allied engineers. If the Allied player blows the bridges, the German player might as well stop there. They can't get at enough victory points to score even a minor win. The Allies instantly win. Obviously, if you want to have a decent game, you have to forbear and leave the bridges alone. My opponent blew three of the eight bridges in a single turn, so I spent a fair bit of time emailing him about the dangers of blowing every bridge and why he shouldn't do any more (he'd already made it significantly harder for the Germans) - pointing out that scenario designers don't take it into account. This turn he blew two more, and has engineers poised by a further two. Sigh. Even if he doesn't blow the last, the attackers are left with single bridge to assault over. It's in the middle of a city so the attackers cannot suppress the defenders or use their numbers, and the defenders have oodles of artillery to target anyone coming over the bridge. In other words, the game is ruined as a contest. This is a plea for designers to PUT A FRIGGING WARNING IN THE SCENARIO DESCRIPTION NOT TO BLOW THE FRIGGING BRIDGES if doing so gives an auto win. Some people are actually lame enough to do it. /End rant! Seriously, we were having an excellent game until he decided to pull this nonsense [:(] I am majorly bummed.
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