Redmarkus5 -> Hasty AAR (11/16/2011 7:49:20 AM)
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After playing a few scenarios and starting (and losing) two campaigns, here are my main observations: 1. The AI is tricky and exploits gaps very well, cuts off units and generally gives you a tough time. 2. However, the game centers on supply sources and routes - the AI goes after those at all cost, so that even cut off enemy units will keep advancing deeper into enemy territory to capture that bridge or take that supply hex. 3. AI coding should be adjusted for realism so that cut off units attempt to break out to their own lines, not head deeper into enemy terrain. 4. Map and graphics are great. 5. Building and blowing bridges is a very neat feature - please add to WiTE Gary!!! 6. Maps are too small and too crowded, limiting tactical options. 7. Lack of stacking makes the game very unrealistic and exploitation is sometimes difficult after a successful attack. In summary, a fun 'beer and pretzels' war game at the moment, with good potential once enhanced by the devs and modded by the community. OK value for money and I'll probably play it when not playing WiTE etc.
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