Gewehr43 -> Air war component needs to be redone. (11/16/2011 1:35:34 PM)
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Let us know when the air war is fixed to the point the soviets can't withdraw 5,000 aircraft on turn two and escape their historic destruction on the ground. Where flak works, at least a little bit, the germans can shoot down bi-planes, protect their own bombers and/or transports from bi-planes, produce more than 24 Me 109's a week and can control the air beyond November 1941. Sooner or later the support money will dry up for this game and the other minutia can wait until this 800 lb gorilla in the living room is fixed. I'm going to have to surrender an otherwise very competitive game because of this problem. On the Black Day of the Luftwaffe during the Battle of Britain the germans lost 40 bombers and they thought it was the end of the world. I lost 109 JU-88a's on the ground a few turns ago after my base was bombed 34 times by waves of obsolete soviets aircraft. The flak did next to nothing and even though I have loads more of it, it can't be added to the airfields... After I do surrender I will make my game file available with the password to anybody who wants to take a look and check out the losses. Just checked out the new patch and the fix for escorts vs interceptors vs transports. Outnumbered the russian fighters 2-1 plus and they still shot down 1/3 of the JU-52's under escort. Also I air transported supply to a para unit on the neighboring airbase, both bases way behind the lines and the soviet fighters intercept them! A few JU52' fly 10 miles to the neighboring hex and the soviets fly 100+ miles behind enemy lines to intercept them, OMG! How do they even detect this flight? Stop the insanity! I also noticed air doctrine can't be changed at the beginning of the turn for several catagories even before any missions are flown. Is this right? It was the same for me last turn.
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