nenad -> RE: I surrender! (11/19/2011 5:11:01 PM)
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Thanks for the feedback, guys. We're happy you are all having a good time with UoC. Yeah, the chess vibe was something we were aiming for. I'm really glad this is actually directly noticeable. A remark about counters, the thing that seems to bother most people, predominantly ones who didn't play the game. The unit counters are just a fraction of the whole visual feedback system in UoC, a "topmost layer" if you will. The system consists roughly of: interface architecture (layout and functionality) + information display design + feedback animations + (finally) main unit and map graphics and decorative animations. You need to experience the whole thing firsthand to get the feel for how it all works together. Seeing screenshots (which admittedly look like any other hex game + "weird" elements) and just *assuming* the game interface operates like e.g. your ordinary Panzer General clone could be a bit misleading. We encourage you to mod the counters if you think it'll enhance your experience with the game. We're confident the foundations are good enough to handle a lot of stretching. I'm speaking here solely about the visual side of the game, although we've used a similar thorough approach in the design of the game mechanics. The remark about supply display appeared a couple of times already. It's a good suggestion and we are considering putting it in.
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