Hoffmann -> About unit design of artillery, AT or MG, do I add squad? (11/20/2011 2:58:01 PM)
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Hello All, Since it's my first post here, I shortly introduce myself, i'm half German, half French guy living in Europe. I played and play with all version of TOAW (I, II and III) and many other matrix game or other wargame editor. I'm not really a scenario designer, just I corrected some when I thought that some unit weren't rightly equipped, off course in my humble opinion. So, about the topic I wish to ask tips about, it's really simple but I wasn't able to find answer in past topics. Should we add the infantry component of guns and mg in the unit? I give some example, with very classical German KStN : KStN 1114c (nov 43) : the MG and mortar gruppe have 4 HMG42 and 2 mortar 81mm but beside this, there is some soldier : 7 in each MG gruppe and 9 in the mortar one, and they have all rifle or SMG weapon. It's also 7+7+9 = 25 soldier and if u look at the basic defensive power of MG and mortar it's near zero meaning the infantry is not counted. So is adding 3 infantry squad correct? KStN 1122 (oct 37) : AT gun gruppe have 3 AT Gun but beside this it have 10 soldier with rifle, 6 with pistole and 3 NCO with MP and one LMG. Adding the LMG is obvious, but what about the 19 soldier? KStN 615 FG (mar 44) : Nebelwerfer gruppe have 3 Nbw but beside this 18 soldier and 3 NCO for the gun and 6 soldier for munitions, so 27 man with rifle and MP. Should I ask 3 squad? Also what I mean is that all towed equipment have really low defensive power, but in real situation, if they are directly attacked, the soldier should, at least a few, defend their own gun? So what do u think about this 3 possibility : 1/ just put the gun without counting the infantry 2/ adding the infantry squad 3/ creating entry in the database like this, ie, "Escort Infantry" with only defensive capacity and low fighting ones Thanks for ur comment and tips Bye D. Hoffmann
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