Low and high altitude (Full Version)

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Atilla60 -> Low and high altitude (11/20/2011 6:43:20 PM)

In my current PBEM, we have upgraded to beta patch 1108r2 3 turns ago. Before that, we ran some 10-12 turns under patch q7. Before that we we running with the latest official patch, which we started the game with.

Thing is, ever since we upgraded from latest official patch. our aviation groups have not trained low-skill, except those flying in 1000 ft.

I have several groups, both combat and training units, flying at 3-4- and 5000 ft. But it's their regular (none low) skills they are improving.

So, has there been any changes as to where low and high altitude meets? Is 1000 ft. the only altitude considered low (100 ft. aside)?




witpqs -> RE: Low and high altitude (11/20/2011 7:06:30 PM)


quote:

ORIGINAL: Atilla60

In my current PBEM, we have upgraded to beta patch 1108r2 3 turns ago. Before that, we ran some 10-12 turns under patch q7. Before that we we running with the latest official patch, which we started the game with.

Thing is, ever since we upgraded from latest official patch. our aviation groups have not trained low-skill, except those flying in 1000 ft.

I have several groups, both combat and training units, flying at 3-4- and 5000 ft. But it's their regular (none low) skills they are improving.

So, has there been any changes as to where low and high altitude meets? Is 1000 ft. the only altitude considered low (100 ft. aside)?



I'm pretty sure it's been that way for me for many patches - training for Low means training at 1,000'. This has not (to the best of my knowledge) affected what is considered Low for actual missions.




michaelm75au -> RE: Low and high altitude (12/1/2011 9:13:59 AM)

Mission skill
The skill used is primarily based on the primary mission (or in case of TRAINING, the secondary mission)    
GM_SEARCH:            SKILL_NAV_SEARCH
GM_RECON:            SKILL_RECON
GM_AF_ATTACK:        SKILL_GROUND_BOMB
GM_GROUND_ATTACK:    SKILL_GROUND_BOMB
GM_PORT_ATTACK:        SKILL_GROUND_BOMB
GM_CITY_ATTACK:        SKILL_GROUND_BOMB
GM_ESCORT:            SKILL_AIR
GM_SWEEP:            SKILL_AIR
GM_ASW:                SKILL_ASW
GM_SUPPLY_TRANSPORT:SKILL_TRANSPORT
GM_TROOP_TRANSPORT:    SKILL_TRANSPORT
GM_KAMIKAZE:        SKILL_NAV_BOMB_LOW
GM_NAV_ATTACK:        SKILL_NAV_BOMB

The skill can then be modified by other things.
a)    if the aircraft is carrying a torpedo and the group is configured not to use bombs, and the mission is Naval Attack, then the skill used is SKILL_NAV_TORP;
b)    else if the group's altitude is 100' and the mission is not escort, then the skill used is SKILL_STRAFE;
c)    else if the group's altitude is less then 6000' and the skill is SKILL_NAV_BOMB, and the aircraft is classed as an Attack Bomber, then the skill used is SKILL_NAV_BOMB_LOW;
d)    else if the group's altitude is less than 6000' and the skill is SKILL_GROUND_BOMB, and the aircraft is classed as an Attack Bomber, then the skill used is SKILL_GROUND_BOMB_LOW;
e)   else if the group's altitude is less than 1001' and the skill is SKILL_NAV_BOMB, then the skill used is SKILL_NAV_BOMB_LOW;
f)    else if the group's altitude is less than 1001' and the skill is SKILL_GROUND_BOMB, then the skill used is SKILL_GROUND_BOMB_LOW.

Sometimes the skill can be pre-selected by events happening and the above does not apply. These cases are generally out of the player's control. For example, in air-to-air combat, SKILL_DEFENSIVE is used by the defender, and SKILL_AIR by the attacker. Or in case of passing on experience, a lesser skill might be slected to be improved upon.

Note also that sometime the mission itself can change (eg Port Attack has a chance to become a Naval Attack, in which case the combat skill would be SKILL_NAV_BOMB. And could be further changed depending on altitude)

In case it is not clear "The same rules above apply to both training and combat".




witpqs -> RE: Low and high altitude (12/1/2011 2:28:47 PM)

Thanks!

BTW, to clarify, does the attack bomber/not an attack bomber split (<6,000' vs <1,001' for Low) also apply to fighter-bombers, fighters, dive bombers, torpedo bombers, and light bombers, or was that break-down just for multi-engine bombers?




witpqs -> RE: Low and high altitude (12/1/2011 2:29:30 PM)

quote:

ORIGINAL: michaelm

In case it is not clear "The same rules above apply to both training and combat".


This is very good!




michaelm75au -> RE: Low and high altitude (12/2/2011 7:46:57 AM)


quote:

ORIGINAL: witpqs

Thanks!

BTW, to clarify, does the attack bomber/not an attack bomber split (<6,000' vs <1,001' for Low) also apply to fighter-bombers, fighters, dive bombers, torpedo bombers, and light bombers, or was that break-down just for multi-engine bombers?

The variety of bomber - attack, medium, light, heavy - apply to Level Bomber type only.




Cavalry Corp -> RE: Low and high altitude (12/6/2011 4:25:42 PM)

a) if the aircraft is carrying a torpedo and the group is configured not to use bombs, and the mission is Naval Attack, then the skill used is SKILL_NAV_TORP;

If there are no torps at the base ie red, can you still train by selecting Torps for the plane?

Cav




Banzan -> RE: Low and high altitude (12/6/2011 7:28:18 PM)


quote:

ORIGINAL: cavalry


If there are no torps at the base ie red, can you still train by selecting Torps for the plane?

Cav


Yes, training works without torps avaible.




Cavalry Corp -> RE: Low and high altitude (12/6/2011 8:23:43 PM)

thanks




Atilla60 -> RE: Low and high altitude (12/7/2011 3:20:03 PM)

Thanks for clearing that out Michael.




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