Gun Transports (Full Version)

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Iron Knight -> Gun Transports (11/22/2011 4:21:56 AM)

I'm still working on my random game mod (slowly, still trying to find work arounds on the tech system) and I've run across an odd unit idea.

Gun Transport; similar stats to a halftrack, but with prevents for artillary. Designed to represent halftrack mounted or supported weapons systems.

Would you use a unit like this? I don't know if the transport/prevent function is the best way to deal with these types of vehicles but I don't if they really need different SFT's either.




Jeffrey H. -> RE: Gun Transports (11/23/2011 3:06:37 AM)

I could see a histrocial usage for something like this. Kind of like a tracked SPA but seperable ?




Iron Knight -> RE: Gun Transports (11/23/2011 7:37:34 AM)

Yeah, not too silly?




Keunert -> RE: Gun Transports (11/23/2011 11:25:48 AM)

flak, antitank guns and artillery mounted on panzer chassis, with or without protection? would be great.
now i have to check after each battle if my motorised aa unit has enough trucks or apc left. that is a little unrealistic, a motorized unit losing it's speed because of the loss of a few trucks.




Jeffrey H. -> RE: Gun Transports (11/23/2011 9:21:59 PM)

Not too silly, but in a random game, which is quasi historical, you'd have to make it advantagous to other forms of transport.

As it is, I think 1/2 tracks can tow guns.





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