Baleur -> RE: Where are the Colonizable Planets (11/27/2011 9:31:43 PM)
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Well i noticed the same thing with Legends... It doesnt matter if I play on Normal or Plentiful, i get so few colonizable planets that the empires still just end up being scattered colonies 4 sectors apart. The entire territory thing in Legends is great for keeping a more focused empire domain, but when the colonizable planets are 4 sectors apart, the territory thing matters less :/ Even after getting some colonization techs, i counted 30 systems in my territory & explored surrounding sectors being completely uncolonizable, while i still just had my home planet and 1 conquered independent world. No joke. I mean, i had a 1400 star galaxy and chose Plentiful. I played as Kaidans (Continental worlds by default), and as i encountered the species that has the "colonize 33% of all continental worlds in the galaxy" victory conditions... Things got ridiculous. By calculating from that empires current victory condition, and how much it currently had (3 continental worlds), i came up with a number between 20-22 for the TOTAL number of continental worlds in that entire game. I mean... On plentiful... 22 TOTAL continental worlds in a galaxy of 1400 stars, at least 1200 of them composed of 1-20 planets? It is a BIT ridiculous in my opinion. I later started a new game on Abundant, but now it is ridiculous, i find way too many colonies and can't keep up building colony ships. Still only find too many colonies requiring tech though.. Playing as Gizurean, found NO other volcanic colonies after 4 hours above quality 19%..... But i found like 20 continental colonies right in my starting area. It is almost like the game spawns less (or places you in such an area) planets of YOUR type near you. Erik, please read this. I love randomization in games, i appreciate it immensely. But i think there has to be some basic gameplay balance level here. If i got to decide, the game would first place the empires & their starting solar system in a spread out fashion in the galaxy, then it would go on to place at least 1 planet per type of the adjacent empire/empires based on sector distance. So for example; The game places Gizureans and Kaidians 4 sectors apart. Volcanic and Continental races, in other words. The game then makes sure that 2 sectors in a row surrounding Gizureans in all directions (not diagonally, hence 8 sectors total) would contain at least 1-2 Volcanic world of quality 50%, at the bare minimum. The game then makes sure that the sectors surrounding the Kaidians gets at least 1-2 Continental colony of quality 50%, minimum. If any empires start closer than 2 sectors, simply add the planets. A big solar system in a sector between Kaidians and Gizureans would contain at a hardcoded bare minimum, 1-2 continental and 1-2 volcanic world of quality 50%. Any further planets than that, of any higher quality, could be affected as usual by the colony prevalence setting if set above normal. If set below normal it could remove the above. At normal settings i feel this would be perfectly reasonable. After all, 8 quality 50% colonies distributed over 8 sectors (quite a distance, almost the entire map at Large settings), is hardly enough to make the game too easy or in any other way dumb it down. It would streamline the gameplay balance, and just at a very barebone level ensure that there is always SOME junk planet worth colonizing, so there is some other decisions viable other than rushing for the first 2 colonization techs. Any comments? Agree, disagree?
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