Where are the Colonizable Planets (Full Version)

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OJsDad -> Where are the Colonizable Planets (11/26/2011 8:32:19 PM)

Prior to installing Legends, if I chose Abundant for the Colony Prevalence option in the game setup, I would have one or two colonizable planets in my home system, besides my home planet. Since installing Legends, I've started about 20 gemes, and haven't had a single additional colonizable planet in my home system. In addition, finding other system with colonizable planets seems to be fee. Has anyone else notice this or is it just me.

Thanks




Kruos -> RE: Where are the Colonizable Planets (11/26/2011 8:39:38 PM)

Strange, nothing similar from my experience (3 game started so far). One lucky start (found a colony ship and many colonisables planets) and two 'normal' start (have to research colonisation tech before raw expansion).

Maybe you are just not lucky?




RooksBailey -> RE: Where are the Colonizable Planets (11/27/2011 12:50:03 AM)

I think the quality of your starting system is also a fact.  If you choose "Agreeable", you are more likely to find additional planets in your home system to colonize.  




WoodMan -> RE: Where are the Colonizable Planets (11/27/2011 1:35:52 AM)

The colony prevalence doesn't affect your home system, that is affected by home system quality.




ASHBERY76 -> RE: Where are the Colonizable Planets (11/27/2011 1:38:21 AM)

quote:

ORIGINAL: OJsDad

Prior to installing Legends, if I chose Abundant for the Colony Prevalence option in the game setup, I would have one or two colonizable planets in my home system, besides my home planet. Since installing Legends, I've started about 20 gemes, and haven't had a single additional colonizable planet in my home system. In addition, finding other system with colonizable planets seems to be fee. Has anyone else notice this or is it just me.

Thanks


It means galaxy prevalence, not system.




OJsDad -> RE: Where are the Colonizable Planets (11/27/2011 7:51:54 PM)


quote:

ORIGINAL: WoodMan

The colony prevalence doesn't affect your home system, that is affected by home system quality.


Thanks Woodman, that what it was. I had forgotten about that option.




Locarnus -> RE: Where are the Colonizable Planets (11/27/2011 9:09:25 PM)

Well, I also noticed, that with the setting abundant in colony prevalence, there are much more bad systems (without colonizable planets or very few) than when I start with normal setting.

Generally the starting options are not taken seriously by the game.

If you start with 10 alien empires and set them all to be distant or average distance from you, they could still spawn right next to you (literally 1cm away on the screen).

When you set the home system to be very good, you could still start without a single fuel source in the home system (which can be nice for the game, but not for the ai and if I want this, I set the system to harsh and not to great).

So I always load up the editor in the beginning, give all alien homesystems at least 1 fuel source and make sure, that at the most 4 aliens start in the same sector in the outer parts of the spiral galaxy (in a 15x15 galaxy)...

As you can imagine, starting new games means quite some work and annoyances...




Baleur -> RE: Where are the Colonizable Planets (11/27/2011 9:31:43 PM)

Well i noticed the same thing with Legends... It doesnt matter if I play on Normal or Plentiful, i get so few colonizable planets that the empires still just end up being scattered colonies 4 sectors apart.
The entire territory thing in Legends is great for keeping a more focused empire domain, but when the colonizable planets are 4 sectors apart, the territory thing matters less :/
Even after getting some colonization techs, i counted 30 systems in my territory & explored surrounding sectors being completely uncolonizable, while i still just had my home planet and 1 conquered independent world.
No joke.

I mean, i had a 1400 star galaxy and chose Plentiful. I played as Kaidans (Continental worlds by default), and as i encountered the species that has the "colonize 33% of all continental worlds in the galaxy" victory conditions... Things got ridiculous.
By calculating from that empires current victory condition, and how much it currently had (3 continental worlds), i came up with a number between 20-22 for the TOTAL number of continental worlds in that entire game.

I mean... On plentiful...
22 TOTAL continental worlds in a galaxy of 1400 stars, at least 1200 of them composed of 1-20 planets?
It is a BIT ridiculous in my opinion.

I later started a new game on Abundant, but now it is ridiculous, i find way too many colonies and can't keep up building colony ships.
Still only find too many colonies requiring tech though.. Playing as Gizurean, found NO other volcanic colonies after 4 hours above quality 19%..... But i found like 20 continental colonies right in my starting area.
It is almost like the game spawns less (or places you in such an area) planets of YOUR type near you.


Erik, please read this.
I love randomization in games, i appreciate it immensely. But i think there has to be some basic gameplay balance level here.
If i got to decide, the game would first place the empires & their starting solar system in a spread out fashion in the galaxy, then it would go on to place at least 1 planet per type of the adjacent empire/empires based on sector distance.

So for example;
The game places Gizureans and Kaidians 4 sectors apart. Volcanic and Continental races, in other words.
The game then makes sure that 2 sectors in a row surrounding Gizureans in all directions (not diagonally, hence 8 sectors total) would contain at least 1-2 Volcanic world of quality 50%, at the bare minimum.
The game then makes sure that the sectors surrounding the Kaidians gets at least 1-2 Continental colony of quality 50%, minimum.
If any empires start closer than 2 sectors, simply add the planets. A big solar system in a sector between Kaidians and Gizureans would contain at a hardcoded bare minimum, 1-2 continental and 1-2 volcanic world of quality 50%.
Any further planets than that, of any higher quality, could be affected as usual by the colony prevalence setting if set above normal. If set below normal it could remove the above.

At normal settings i feel this would be perfectly reasonable. After all, 8 quality 50% colonies distributed over 8 sectors (quite a distance, almost the entire map at Large settings), is hardly enough to make the game too easy or in any other way dumb it down. It would streamline the gameplay balance, and just at a very barebone level ensure that there is always SOME junk planet worth colonizing, so there is some other decisions viable other than rushing for the first 2 colonization techs.
Any comments? Agree, disagree?




Nedrear -> RE: Where are the Colonizable Planets (11/27/2011 9:38:57 PM)

As a roleplayer I like to adjust my people in a roleplay way to their situation... as a player I don't care in general. But I get your point and would therefore support your idea of a little bit more comfort... though 1 50% planet at the very least in one sector is a fair proposal. How could I disagree? Anything less would be masochism.




Locarnus -> RE: Where are the Colonizable Planets (11/27/2011 9:58:53 PM)

I want to be able to mod the game in a way that:

1. all races can only colonize continental worlds (which you can mod already), they would just live in different areas/climate zones
2. the abundance of the other worlds (ice, volcanic) gets slightly reduced
3. the abundance of continental worlds gets massively increased


for example 85% of the systems have planets

with 50% (of all systems) having 1 continental planet
and 15% having 2 continental planets
and maybe 5% having 3 or more continental planets

That would solve many balance issues and I dont have to deliberately switch of my knowledge about living conditions and possible habitats when looking at the galaxy map.

Reptilians on an ice world. [8|]
Only after watching a movie where guys are on the "far side of the moon" for 15 minutes because of the "rotation of the moon". [:@]
There is a difference between science fiction and fantasy, its in the word "science"




feelotraveller -> RE: Where are the Colonizable Planets (11/28/2011 1:26:12 AM)

Baleur, I empathise with your situation in your deprived game. One of my early ROTS games I could not find a colonisable world (of any type!) anywhere near (two sectors every direction) my homeworld. It was a 1400 stars max colony abundance game. I also had independent worlds set to teeming and did not find one in this area. I abandoned in frustration wondering how this could be a 4x game. The next game was little better for continental planets but I did find a couple of independents and went from there. In the end there were quite a few continentals, just not anywhere near where I started. But the next game, still same settings, continental planets were everywhere, at least a dozen within a one sector radius of my home planet, and about half a dozen independents... It was a totally different game, to say the least.

After having played a few games I find the wide variation of distributions to be one of its appealing features. Sure having nothing above 50% quality for 16 sectors does not make for a cruisy start but challenges can be fun too! And if it's all too much abandoning the game (accepting defeat) rounds out your experiences.

I could not support your recommendation about a guaranteed number of colonisable worlds. Why? Because this immediately sets you up as a player to find your 8 (or x) number of freebie colonisables. It also sets you up to try to grab a computer player's freebies if you encounter them at all early in the game. Think about it. It would become commonplace to immediately build 8 colony ships, knowing that you are certain to find those worlds. Yuk! If you really want to have a multiple number of colonies increase your starting empire expansion.




Manzikert -> RE: Where are the Colonizable Planets (11/28/2011 4:20:28 AM)

I don't seem to have these problems.  I am playing on default settings for everything.  Each game I get at least 20 colonies by colonizing, sometimes up to 40 or 50.  That is without any invading.  How many colonies do you want to have hundreds?

I do think the settings should give you the actual numbers, would remove the mystery and let the players have a better idea what the settings are.

Something like:

Low: 1-2% colonizable
Medium: 3-5% colonizable
High: 7-12% colonizable

(or whatever the actual numbers are)

A tooltip like that would let you see if the settings are making sense for you.




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