Irinami -> (11/11/2002 10:54:13 PM)
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I highly recommend against it unless you absolutely need to. When firing into a hex, all weapons have "splash damage." That is, say you have 2 infantry units in a hex. The enemy fires at one. Whether they hit what they're aiming at or not, that attack also has a chance to damage the second unit in the hex. (Think about those arty shells that damage units in adjacent hexes: This is like that, but on a smaller scale.) This works against other types too. If you have two tanks in a hex, and the first is fired at... the second may be destroyed if the first is not hit. This works against combined arms, as well. If you have a tank, a bunker, and an engineer unit in the same hex, and someone fires an ATG against the tank... If the tank is missed, the ATG could hit the bunker. If that is missed, EVEN IF IT'S FIRING APCR, the infantry could be hit. (A hole in a man is a hole in the man, be it by an APCR or a regular bullet.) Oh, and secondary weapons could hit the other units in the hex too, of course. So basically, stacking units allows the enemy to: 1.) If using "HE" class weapons, get an attack chance against all units in the hex and hit multiple ones. 2.) If using "AP" class weapons, make attack checks against all units in the hex until it hits. Example: I was playing the Buffalo Soldiers battle. I only wanted to use the Nisei, so I set the others to AI control. First, one AI squad attacked a bunker from behind... and got suppressed. Then fired at by another bunker. He fled onto the first bunker. It happened again with another unit. Then a machinegun sat on the bunker to be able to fire at the next bunker. A tank rolled onto the first bunker. A couple more units piled onto the first bunker. There were about 6 infantry units and one tank in the hex when all was said and done... along with an enemy bunker. Okay, a human might still attack the bunker if there was one friendly on there--a few men dying from friendly fire when you blow up a bunker are better than a dozen dying from that bunker if you wait. But with 7 units on there, you're probably going to lose a dozen men from friendly fire. The AI doesn't realize this. First, it assaulted the bunker. Failed, and suppressed the friendlies. Then, unable to assault, that infantry unit fired at the bunker. Garand: 1 friendly casualty to all friendlies in the hex. BAR: 1-2 casualties to almost all friendlies. Rifle-Grenade: 1-3 casualties in all friendlies. Bazooka: 1 casualty to all friendlies in the hex. Oh but it gets better. The AI decides to suppress the bunker with machinegun fire. Opens up with a .30 HMG, and kills about 3 men in each squad. Finally, another infantry squad attacked the hex. 3 squads SURRENDURED, 1 dispersed, and the M9 bazooka took out the M4 tank that had parked in the hex. [B][I]THE BUNKER WAS NEVER DESTROYED!!!!!![/I][/B] :mad: :mad: :mad: :mad: :mad: The only situations I've used stacking in is moving in secure areas, hiding units (which can be disastrous if the stack is found), and putting a special unit (eg, mortar, ATG) in a hex with a great Field of Fire and an MG in the same hex in order to give it good covering fire. Only used this when there was no other good place to put the MG. It's still dangerous.
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