RE: Resource Extraction Cap (Full Version)

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Gandalf -> RE: Resource Extraction Cap (12/12/2011 5:59:42 PM)

Say you have a Gas Giant Planet with: 63% Caslon, 44% Hydrogen, 56% Helium, 15% Argon

Does your efficiency of 3 mean that a Gas Mining Station with 3 Gas Extractors mines all 4 resources most efficiently or do you have to have 3 gas extractors for EACH separate resource to achieve the max efficency. i.e. 12 Extractors. I'm really thinking it's 3 gas extractors but I'm a little confused and want to be sure I got it right.

Also, a related question since the above planet has Caslon:

Suppose over time that the Cargo Holds of this particular Gas Mining station are filled to capacity and along comes a fleet that refuels using all the Caslon at that station. During the ensuing mining process, would the newly emptied cargo space fill up only with the just removed Caslon or would it fill up with proportional amounts of all the gases being mined... leading eventually to less room for Caslon proportionally?




Nedrear -> RE: Ressource Extraction Cap (12/12/2011 9:04:58 PM)


quote:

ORIGINAL: Nedrear

And a planet with three mining ressources needs still only four extractors and will yield as demanded all ressources at the same time.



Therefore the Cargo Bay will equally fill with all ressources again, making a planet without used gases a more and more useless fueling station. Elliot should allow to decide what to mine and to which limit - e.g. not more than 1500 in total etc.




Gandalf -> RE: Ressource Extraction Cap (12/12/2011 11:22:18 PM)

Thanks... Sorry that I missed that above.




Bison36 -> RE: Ressource Extraction Cap (12/13/2011 1:39:01 AM)


quote:

ORIGINAL: Nedrear


quote:

ORIGINAL: Nedrear

And a planet with three mining ressources needs still only four extractors and will yield as demanded all ressources at the same time.



Therefore the Cargo Bay will equally fill with all ressources again, making a planet without used gases a more and more useless fueling station. Elliot should allow to decide what to mine and to which limit - e.g. not more than 1500 in total etc.


This would make my head explode trying to manage after I setup my first mine.




Gandalf -> RE: Ressource Extraction Cap (12/13/2011 2:21:38 AM)


quote:

ORIGINAL: Bison36


quote:

ORIGINAL: Nedrear


quote:

ORIGINAL: Nedrear

And a planet with three mining ressources needs still only four extractors and will yield as demanded all ressources at the same time.



Therefore the Cargo Bay will equally fill with all ressources again, making a planet without used gases a more and more useless fueling station. Elliot should allow to decide what to mine and to which limit - e.g. not more than 1500 in total etc.


This would make my head explode trying to manage after I setup my first mine.


It could be worse... Imagine your prime attack fleet stopping by for a refuel... Sorry, no Caslon, how about some Argon instead?




Nedrear -> RE: Ressource Extraction Cap (12/13/2011 7:11:39 AM)

Furthermore Elliot can simply put in, that it can automanage. So you can put into race policy: "On worlds with hydrogen and caslon, always priorize 2/3 of the storage for them." With a check of yes or no. That way you can enjoy the rest and leave our micromanagement to us happy micromanaging people.




Keston -> RE: Ressource Extraction Cap (12/14/2011 10:32:33 AM)

I was naively assuming the mining activity was responsive to local military demand and market demand and to price trends, so something in a glut not being hauled away would stop being mined and might be dumped to make room for something that is in demand. It should work something like that way. Override prioritization settings for individual facilities would be nice on top of that.




Sithuk -> RE: Ressource Extraction Cap (12/14/2011 1:19:32 PM)

We should be able to check some late stage game saves to see if gas mining station holds are filling up with the less used resource.

The same point holds true for mining stations on any multiple resource location. For example, steel, and two much less in demand resources. Does the mining station cargo hold fill up with the less in demand resources as the steel is drawn away? Eventually no more space for any steel?




Nedrear -> RE: Ressource Extraction Cap (12/14/2011 2:12:00 PM)

Yes no more place for any steel. At least not in reserve... it can still be mined "of hand".




randal7 -> RE: Ressource Extraction Cap (12/14/2011 2:40:58 PM)

I thought this was fixed way back in the first version - each resource was allotted a proportional space, i.e. three resources, max 33% of cargo space for any given one. If not, this needs to be reported as a bug.




Nedrear -> RE: Ressource Extraction Cap (12/14/2011 3:23:49 PM)

Hm... we could test it. Actually I might...

Well it seems the "reserved" amount is already inside a station and wants to get taken by a frighter. That means these count towards the current amount of the cargo bay.

Furthermore 1500 cargo space in a gas stations makes up for 7980 units of gas. This was NOT equally distributed. Not only was hydrogen mined at nearly 100%, it was taken away constantly. Shortly after Argon took first place with 3400 followed by Krypton with 2400 leaving the Hydrogen at 2230 even though getting the highest % of extraction. No further mining appeared.

Is there a lower threshold a base ALWAYS mines of a ressource? Maybe...
Is it 1/3? Hell no!




kheben -> RE: Resource Extraction Cap (8/8/2013 6:57:31 AM)

I was under the impression, you donīt need extractors/mining stuff at colony spaceports as colonys are supposed to mine all?
Or is it different with Pirate owned colonies (after the network..)?




Icemania -> RE: Resource Extraction Cap (8/8/2013 1:54:30 PM)

Also worth asking if anyone has tested these conclusions to see if they are still valid on the latest version ... ?




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