What affects my people's opinion of other races in diplomacy? (Full Version)

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profanicus -> What affects my people's opinion of other races in diplomacy? (11/30/2011 9:45:49 PM)

I was wondering what affects how my populace feel about other races?

In the diplomacy screen I see modifiers to relations when we are pleased or annoyed with someone, but I don't know why my people feel this way.




ASHBERY76 -> RE: What affects my people's opinion of other races in diplomacy? (11/30/2011 9:52:25 PM)

It has no gameplay effect anyway but I think it should.I would like to see unrest for unjustified wars,betrayal,ect.




profanicus -> RE: What affects my people's opinion of other races in diplomacy? (11/30/2011 10:03:05 PM)

It does have some effect, it modifies your relations with the other race. You get a bonus if your people like them and vice versa.




ASHBERY76 -> RE: What affects my people's opinion of other races in diplomacy? (11/30/2011 10:07:49 PM)


quote:

ORIGINAL: profanicus

It does have some effect, it modifies your relations with the other race. You get a bonus if your people like them and vice versa.


I have not seen this documented in the manual or the pedia.




profanicus -> RE: What affects my people's opinion of other races in diplomacy? (11/30/2011 10:18:09 PM)

It shows up on the in-game Diplomacy screen, in the list of modifiers to relations, eg. "Pleased with us (+20)"




Bingeling -> RE: What affects my people's opinion of other races in diplomacy? (11/30/2011 10:33:15 PM)

I don't think they care about opinion of other people. Your attitude as shown when you select other empires in diplomacy view, is the AIs view. The same things that influences their behavior towards you, influences your behavior towards them. But since the player controls things, this does not matter.

I have often picked my ally during games, an ally who my population detest. Why? Usually because I don't at all mind them having a few contested mining bases. This used to piss off the AI to no end, but I believe this modifier has been reduced in legends.




ASHBERY76 -> RE: What affects my people's opinion of other races in diplomacy? (11/30/2011 10:35:54 PM)


quote:

ORIGINAL: profanicus

It shows up on the in-game Diplomacy screen, in the list of modifiers to relations, eg. "Pleased with us (+20)"


I think you are mistaken.There is no internal public opinion I am aware about.




profanicus -> RE: What affects my people's opinion of other races in diplomacy? (11/30/2011 11:01:34 PM)

I am willing to concede that possibility, it would not be the first time. :)

Can you explain this then?


[image]local://upfiles/29657/74E548F7F95C4446BACA3460091C4DC2.jpg[/image]




Bingeling -> RE: What affects my people's opinion of other races in diplomacy? (11/30/2011 11:12:05 PM)

The Ugnari AI is Cautious to you (+7). Your AI (ignored by the nasty player) is happy with the Ugnari. So your people are more fond of them than the other way around.

When bored in a peaceful game, I use the public opinion to pick my targets...




profanicus -> RE: What affects my people's opinion of other races in diplomacy? (11/30/2011 11:22:49 PM)

Ok, so my AI liking the other races has no effect on the game, beyond determining my AI's actions if I have everything automated.

I was confused into thinking that my AI opinion mattered by the wording in "Cautious with us(+7)", which should probably read "We are cautious with you (+7)" since every other line is displayed as if from the enemy's perspective.




Bingeling -> RE: What affects my people's opinion of other races in diplomacy? (11/30/2011 11:30:40 PM)

I think you will see this effect in action if you put some AI diplomacy on "suggest". Some races have AI that loves to suggest raiding opportune targets of some empire, and if you check you should probably notice that these have a rather low rating displayed by your empire when you have it selected.




profanicus -> RE: What affects my people's opinion of other races in diplomacy? (11/30/2011 11:38:44 PM)

Cheers, thank you for helping me understand.




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