Bingeling -> RE: 1.7.0.3 - ship/fleet engagement stance (12/2/2011 1:15:53 PM)
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After some stance issues, I set my fleets to defense stance and "current object only". The fleets are not necessarily at home. I may forget some, there are many fleets. Ships chasing enemies is my first old annoyance in war. Ships that have chased not returning is another unless "return to fleet leader". If the fleet leaders chases the fleet will go with him. As far as I remember (game not open) there is no less aggressive stance than "engage if attacked". The second old annoyance (and classical wish list item) is that there is no way to "lock" troops to a colony. You have to micromanage on a crazy level to have both troops in transports and a decent level of protection on all colonies. This means manually checking troop levels and manually assigning every load order to every troop transport. Not fun. So during war, if you like me don't enjoy your ships to die due to silliness that is not your own, you basically have to keep scanning the map around battle zones looking for ships that appear to go somewhere they should not (Typically with personal attack order on some injured military ship/freighter/explorer). And make them return where you want them. All while doing this, you should remember to loop the Colony list, or at least check the likely targets that some troop transport did not take all defenders away. Before yesterday's war I luckily checked my two eastern colonies for troops as I had released my troop transports on auto in the area. They had emptied the new conquest where they had dropped their troops in the last war, and the nearby colony (with spice). So I unloaded a few transports before gathering the invasion fleet and sending them back west. And good thing was that, because when the spice world was assaulted, the guarding 20 ship fleet had jumped out of the system, and I did not even notice the attack until the attackers had left and dropped its troops. Against insects with 134 strength cruisers, 4 750 strength late tech (AI) defensive bases and a medium space port of a bit less strength was not enough to keep the colony safe. The troops on ground did however slaughter a much more numerous enemy (maybe the space defenses helped, because troop strength was really much in my favor). When I have two eastern colonies, among them two fleets that each one is more powerful than an enemy fleet. The colonies having medium and large space port ans 4 and 5 defensive bases. You should think that setting defend colony defensive stance on each fleet based one at each planet should make that area take care of itself? Of course during war much goes on, and it can be hard to be sure what is personal messups and what is attack stances and chase behavior messups. I tend to automate empty troop transports, and during war I got messages of some being attacked. Checking, 6 of them had obviously chased some aggressor back to an enemy system. Why on earth would even an automated single troop transport chase something into an enemy spaceport of size medium+++? But those were automated ships, I can live with those being stupid.
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